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  1. #51
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by KaijinRhada View Post
    You know, people not caring or knowing about their DPS can also become problematic to other players. Most recently, in a situation like A8 when it was still relatively new.
    Its not a "past" issue.

    It is still there.

    Got a group this weekend with very bad overall DPS.

    One of them did less than 400 DPS. The next one was around 550 DPS and the last was a little bit lower than 600 DPS.

    I dealt around 1200 DPS, but that was not enough to catch up and bring this fight to an end. Between 55-60% the enrage did finish us.

    I do not play DD as my main job and I'm not focussing to get the playstyle close to its maximum. I do not use food or pots for this job. I have not the best gear or am close to BiS. It should be an easy thing to beat my damage numbers.

    So yes:

    people not caring or knowing about their DPS [...] become problematic to other players
    (3)
    Last edited by KarstenS; 04-25-2016 at 04:52 PM.

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  2. #52
    Player
    whythehate's Avatar
    Join Date
    Jun 2015
    Posts
    73
    Character
    Wtbgu'cum Chepgillolz
    World
    Phoenix
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by NailBach View Post
    Well sorry, i really don't care if i finish a dungeon in 15 minutes or 18 minutes. I even sometimes forget to activate poison when i switched from another class for the duty. Shit happens, get off your elitist horse.
    You do realise doing your basic rotation mixing in a couple of ogcds will put you at 1k+ easy right? I'm talking 1 2 3 and your dots, I'm not talking perfect opener and absolute perfect cd usage?

    If I'm seeing 600 dps your doing something completely wrong.
    (3)

  3. #53
    Player
    RickXRolled's Avatar
    Join Date
    Jan 2014
    Posts
    204
    Character
    Ryan Norris
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Zumi View Post
    Like PvP the end of dungeons should show a scoreboard of how much damage/healing/damage taken each player has done. So then if a dps sees they are doing less damage then say a tank they know they need to improve.
    Or if the 2 dps were monks and one did 1700 and the other 700 to show the poor 700 dps monk he sucks bad. Then he will either quit out of frustation or use that frustration to get better.
    Maybe, he will continue to watch netflix and not give a damn. Just like most df garbage.
    (1)

  4. #54
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,912
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Instead of feedback, why not let players clear a content like SSS first, before they are allowed to join the dungeon/raid via Duty Finder? Right now SSS is optionale, but if its mandatory, then players have no choice, but to put their A game on and do their best. Afcourse this will not stop lazy players who are able to preform well, but do not care about it. A good friend of mine is a Monk who is probaly one of the best dps players that I have met, but during Roulettes and 24 man raids, he half asses 99% of those runs. I asked him why and he told me, because he does not care.

    Feedback is nice, but it wont help the "I play however I want to play" and the "I dont care" crowd. Atleast by placing a wall before they are able to join, you know that these players even if they half assed the entire run, are able to preform well.
    (2)

  5. #55
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by Laerune View Post
    Feedback is nice, but it wont help the "I play however I want to play" and the "I dont care" crowd. Atleast by placing a wall before they are able to join, you know that these players even if they half assed the entire run, are able to preform well.
    I am still baffled by those enrage wipes at A8 where you die at 60%, but the second try you magically get enough dps. Miracle how fast can people improve.

    Parsers or not, it is true that there are many players who don't care and just want to get the rewards with minimal effort possible. The lack of accountability and team based rewards just makes it more appealing to do.

    Personally I tink players should be rewarded for the effort. It seems only fair that those who try hard deserve something extra... tho I would not mind if the content was gated behind SSS or some single player trials.
    (3)

  6. #56
    Player
    Animarelic's Avatar
    Join Date
    Sep 2013
    Posts
    332
    Character
    Ash Kand'r
    World
    Balmung
    Main Class
    Gladiator Lv 80
    The problem started when they allowed putting in effort to be "optional". People don't suck as bad you think they genuinely just "Don't Care" because outside of Raiding or EX Primals the game runs on minimum effort requirements.

    General Rule of thumb; people are only going to do what is necessary to get the clear. They aren't going to go above or beyond unless they "feel like it" If they allow one person to do 50% of the DPS required to win and others to skate by with only putting out 15% per person then guess what? That's what you are going to get. <-This is the current issue

    IF Loot & Tomes were based on performance like some MMO's that Rate & Reward you after completion, the General attitude of the player base would be better but since we all get the same rewards whether we try our best or not you breed these types of players. Sad to say it's not the players fault it's SE's for making the game's difficulty scopes so drastic from casual play to raiding and the rewards so underwhelming.

    TLDR; SE Give players a better incentive to be "Good" other than a commend and the same loot option as everyone else. Stop rewarding everyone for being mediocre and start rewarding the players who stand out. Example; MNK in BiS EX farm does 1200+ DPS but who wins the mount ? The BLM who only did 400 DPS or the nin who fell off halfway through the fight. <---& you wonder why people play the way they do.
    (3)

  7. #57
    Player
    Ragology's Avatar
    Join Date
    Sep 2013
    Posts
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Monk Lv 62
    Quote Originally Posted by Animarelic View Post

    TLDR; SE Give players a better incentive to be "Good" other than a commend and the same loot option as everyone else. Stop rewarding everyone for being mediocre and start rewarding the players who stand out. Example; MNK in BiS EX farm does 1200+ DPS but who wins the mount ? The BLM who only did 400 DPS or the nin who fell off halfway through the fight. <---& you wonder why people play the way they do.
    Being helpful in a group ain't all about damage though. In Dc universe online we have scoreboards. After a wipe, people tend to kick the players who did the least amount of damage, failing to consider that these players may have done less damage because they were doing other mechanics such as raising party members or activating switches or carrying key items (since you can't attack while your character is carrying an object.) I'm not sure if there is a way to factor in the other kinds of group contribution into the scoreboard though.


    Also where would healers be? A better group takes less damage and so they'd require less healing. This would lower the healers numbers and make them look worse than a healer that was in a bad group with plenty of missing HP to patch up.
    (3)

  8. #58
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by Ragology View Post
    ...
    You basically answered yourself. Give players points for damage, healing, mitigation and mechanics.

    Healers in good groups dps instead of being idle so that is not an issue.
    (2)

  9. #59
    Player
    Animarelic's Avatar
    Join Date
    Sep 2013
    Posts
    332
    Character
    Ash Kand'r
    World
    Balmung
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Ragology View Post
    Being helpful in a group ain't all about damage though.
    If a DPS is job is to do damage how is that not helpful? Also in most mmo's the score system doesn't usually come up until you get a clear.
    There are no mechanics in this game that should ever cause you to lose 50% of your DPS w/o being able to recover. Rewards in these types of systems are based on DPS, clear time, damage done & received as well as Healing. Healers always have lower thresholds than DPS or tanks to receive a high rating.

    The point of my post was that there is no incentive to be good period outside of EX Primals or Raiding. DPS is small part you also have healers and tanks who are bad as well.
    Are you trying to say a system to give incentive would somehow make the DF more Toxic than it already is ? The only issue I could see is people being particular about gear and ilvs but it's not enough to warrant a party waiting for 15 mins to vote kick someone since the only rating affected significantly as a group would be time cleared.
    (0)
    Last edited by Animarelic; 04-25-2016 at 07:59 PM.

  10. #60
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    TIL that expecting lvl 60 players to do higher DPS than lvl 50 ones is elitist.

    Enmity meter
    Problem with that is it's all relative to the highest hate. Ignoring everything that affects it, then yes, you might get a general idea about the players against a single mob, if the gaps are big enough. But what if the bars are relatively even and you still hit enrage? Clearly it's the healers or tanks not doing enough DPS, never mind the fact that every DPS was performing under par. Even the guy whose bar is three times longer than the shortest one might just barely be above what's expected.
    (0)

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

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