Results 1 to 10 of 185

Hybrid View

  1. #1
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,621
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Also, given the fact that you start at lv 1, they could actually use this as an opportunity to introduce jobs that wouldn't work in the current PVE environment. I recall them commenting how if they were to introduce a job like Blue Mage, they wouldn't want to take away what make sit special, it's ability to have a wide range of monster skills to pull from.

    So with Deep Dungeon, this definitely does look like the best opportunity to introduce new jobs that are only accessible within said dungeon experience.
    (3)

  2. #2
    Player
    Whiteroom's Avatar
    Join Date
    May 2014
    Posts
    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Airget View Post
    Also, given the fact that you start at lv 1, they could actually use this as an opportunity to introduce jobs that wouldn't work in the current PVE environment. I recall them commenting how if they were to introduce a job like Blue Mage, they wouldn't want to take away what make sit special, it's ability to have a wide range of monster skills to pull from.

    So with Deep Dungeon, this definitely does look like the best opportunity to introduce new jobs that are only accessible within said dungeon experience.
    Casual, minigame content, will never be a reason to release new jobs. Plus they have stated on differnt occaisons that they will not be introducing new jobs mid expansion again.

    Quote Originally Posted by MilesSaintboroguh View Post
    But glamour is true end game so everything works out.
    What I meant, and probably should have stated, is that without progressive gear tied to it, it takes tima away from the gear treadmill that is essentially forced on us. People will opt to cap and the like first, depleating the amount of people running it. The ability to run solo should help this a bit though, and if they tie some tomes to it.

    Glamour freak here though, so it should be good for me.
    (1)
    Last edited by Whiteroom; 04-25-2016 at 01:56 AM.

  3. #3
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Quote Originally Posted by Whiteroom View Post
    Casual, minigame content, will never be a reason to release new jobs. Plus they have stated on differnt occaisons that they will not be introducing new jobs mid expansion again.
    I would hope that deep dungeons have more value than minigames. That's not the impression I get from this. It sounds like something quite expansive and with good potential. You make a good point in your other reply about content without progression gear rewards being sidelined in a game where gearing up is required. In that case I would hope that deep dungeons can offer something valuable to progression at least as an option, like anima weapon progress or rare material drops.

    edit: actually an easy fix to make something relevant to large amount of people is just slap tomestones on it. maybe they could rewards tomes for reaching certain floors in the deep dungeon? providing the player has at least one max level battle class, tomes could be added to rewards to help reach weekly caps.

    The person you quoted didn't actually say anything about adding jobs in the middle of a patch series. Their meaning was that future jobs that couldn't fit into certain content due to balancing issues, would have deep dungeons as one of the paths they could take. Yoshida has previously given thought to adding Blue Mage as a solo job, something restricted from Duty Finder in order to preserve its identity without disrupting balance.
    (1)
    Last edited by Rufalus; 04-25-2016 at 03:01 AM.