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  1. #1
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,174
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Katlyna View Post
    You consequently can build something like this too which runs really well
    The Time Dilation lines will run during a GCD, which means that after using this macro to cast Aspected Benefic once, you won't be able to spam it to regen/shield the next target, making it less useful. I'm also confused as to why you want to use both mo and tt on a heal. In what situation would you not use a mouseover when mouseover is an option? Out-of-party tanks in a FATE or alliance raid can be mousedover as the target of target pane, or one of the alliance panes.

    Your macro, while certainly innovative, gives too much flexibility for a heal. Healing macros should be focused, to minimize the risk of unintended effects. I could definitely get behind a separate Time Dilation macro with mo-tt-t targeting, as I would with any target party member cooldown, but adding it to the end of any of the healing spells introduces the possibility that clicking to heal people doesn't actually heal them.
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  2. #2
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    Quote Originally Posted by Rongway View Post
    The Time Dilation lines will run during a GCD, which means that after using this macro to cast Aspected Benefic once, you won't be able to spam it to regen/shield the next target, making it less useful. I'm also confused as to why you want to use both mo and tt on a heal. In what situation would you not use a mouseover when mouseover is an option? Out-of-party tanks in a FATE or alliance raid can be mousedover as the target of target pane, or one of the alliance panes.

    Your macro, while certainly innovative, gives too much flexibility for a heal. Healing macros should be focused, to minimize the risk of unintended effects. I could definitely get behind a separate Time Dilation macro with mo-tt-t targeting, as I would with any target party member cooldown, but adding it to the end of any of the healing spells introduces the possibility that clicking to heal people doesn't actually heal them.
    Good questions and points Cyrillo! The answer to your questions are both complex, logical, and a taste of personal preference:

    First whenever an ability is cast and a macro has zero wait times, no other ability is cast again during the macro. This means that functionally you can control what occurs by changing your behavior. If I tap this ability just outside the GC it will simply cast Aspected Benefic over and over. On the other hand if I quickly cast this twice it will cast Aspected Benefic and then Time Dilate the person, which is my traditional usage of the ability. If one were to compare my usage of Time Dilation with other raiders what you would find is because of my approach my usage and uptime of the ability is VASTLY more than your average raider. Admittedly this means that sometimes I will use the ability at a less opportune moment, but in general I get healthier use out of the ability period.

    The above approach of pairing secondary abilities off the GC with primary abilities is personal preference, but it is also an excellent way to get very good use out of them in intense raid settings where you have much higher priorities.

    As for your second question related to why mouse over and target of target. The reason is because functionally I like to do as much damage as I can during fights. Likewise I want to preserved the ability to heal and move fluidly with the right mouse button pressed down. Consequently the easiest way to do this is to include a <tt> line for all heals. This makes running dungeons a breeze, and makes complex raid movement easier. Note that target of target in all these cases is simply the tank.

    Again though both of these are personal preference, along with some improvement on efficiency due to how I play. Contextual macros are NOT for everyone o/
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