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  1. #1
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Airget View Post
    Since it sounds like the weight of gear IL won't matter much in this dungeon, they could actually use this as an opportunity to introduce item drops with horizontal progression that only work within this endless dungeon and focus on augmenting your skills to help you play on X job.

    They could even go a step further and add in items with horizontal progression to older content that again only work within this endless dungeon.
    The only problem I foresee with that is inventory space... If you're someone who takes full advantage of the armory system (levels everything), you've only just got enough space for existing Jobs... This is something that comes up in PvP too, thankfully Morale is utterly worthless, though it's still worth having a dedicated PvP set because stats like Accuracy and Parry are utterly worthless there (well, you need some Accuracy, but your PvE set will have far too much). Thankfully the way Morale works now, there is no need to have a dedicated PvP weapon, which is the armoury chest slot that should have the most problems. If this does though? Currently I have 2 free slots for weapons in my armoury chest, if I need to go get a dedicated Palace of the Dead weapon, I'm not going to be able to easily play around with multiple Jobs anymore...

    I'd actually prefer it if gear does nothing, even in PvE I'd rather have a system where gear is literally just for Glamour, and stat progression is earned by doing content. So if you want the maximum stats possible, you have to do everything. That would provide value to everything, you'd do Alexander when it comes out, then you'd do Void Ark as well because that'll raise your stats, rather than dropping gear you don't need anymore... All the Primals would have value, Bismarck wouldn't have been an awkward stepping stone... I made a much more detailed post on this concept somewhere in the past, I really hope this new content plays around with that kind of progression system...
    (1)

  2. #2
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Nalien View Post
    ... snip ...
    They need a way to expand the chest in the inn so that it can take gear we get in dungeons as well as just class gear and seasonal. Glamour is a very big burden on inventory, along with hording materials for crafting. The inventory works fine if someone is fairly focused, but when they have a lot of different jobs they are juggling and have materials + gear for all of them it starts turning into a game of inventory manager 5000. If they can solve these issues then we should be okay. Right now the additional retainers sort of help, but we're basically paying for extra character slots that only work with inventory on top a standard sub.
    (0)

  3. #3
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Colt47 View Post
    They need a way to expand the chest in the inn so that it can take gear we get in dungeons as well as just class gear and seasonal.
    They need to do that too, but just look at the numbers;

    The Armoury Chest has 25 slots per equipment type, so we can have 25 weapons for 25 unique Gear Sets.
    There are 13 Jobs in the game, all using unique weapons/Gear Sets.
    There are 3 Gathering Classes, and 8 Crafting Classes, again, all using unique weapons/Gear Sets.
    That's a total of potentially 24 unique weapons/Gear Sets.

    Now, you'll always have a weapon equipped, so there are typically 2 spaces left in the Armoury Chest space, but that's it. For other slots this is less of an issue, since a lot of gear tends to be shared (especially with Gatherers/Crafters).

    This is a problem. If they introduce an entirely new set of gear for a specific event, we simply don't have the Armoury Chest space to support that... If you need a Morale weapon for PvP and a regular weapon for PvE, we can't fit that. Likewise if we need a specific Palace of the Dead weapon... This is definitely going to be an issue when new Jobs are added (and we got confirmation new Jobs are coming with 4.0), since we only have space in the Armoury Chest for an additional 2 Jobs, if they add any more we're going to need to make choices on which Jobs/Classes we bother with, and in a game where "You can play all the things on one character!" is the main selling point, that seems pretty sh*tty to me. They really need to just give us a second Armoury Chest already, or revamp how the current one works, because right now some slots are just wasting space; You'd be hard pressed to carry 25 different off-hand tools for example. Looking at my character, I've got 10 free slots in that section, and 3 shields I definitely don't need to be carrying around. Waist and the accessory slots (minus Rings) are also all fairly wasteful. While leveling that can be a different story, but I don't mind inventory issues while leveling that much... My Armoury Chest has a lot of wasted space in it though, because for some reason every equipment type can only have 25 dedicated slots... Add 3 new Jobs and I'll need 26 dedicated slots for weapons so 1 Job will be left out, meanwhile my off-hand slot has plenty of free space that could have accommodated that Job... It's silly...

    TL;DR - The Armoury Chest has 25 slots per equipment type, for a total of 300 spaces over all gear, but it's forced that you can only carry 25 weapons with it, for example. If you play everything, the weapon slot is very close to full, limiting how many additional sets we can have for new Jobs/event specific gear sets. Meanwhile, slots like the off-hand slot simply are not using all 25 of those slots. They either need to just straight up give us a second Armoury Chest (+300 inventory split across +25 equipment type, wasting more space on certain slots), or they need to adjust the current Armoury Chest to cut down that waste.
    (1)
    Last edited by Nalien; 04-25-2016 at 05:23 AM.

  4. #4
    Player
    Chasely's Avatar
    Join Date
    Feb 2014
    Posts
    401
    Character
    Yawn Alexander
    World
    Behemoth
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Nalien View Post
    TL;DR - The Armoury Chest has 25 slots per equipment type, for a total of 300 spaces over all gear, but it's forced that you can only carry 25 weapons with it, for example. If you play everything, the weapon slot is very close to full, limiting how many additional sets we can have for new Jobs/event specific gear sets. Meanwhile, slots like the off-hand slot simply are not using all 25 of those slots. They either need to just straight up give us a second Armoury Chest (+300 inventory split across +25 equipment type, wasting more space on certain slots), or they need to adjust the current Armoury Chest to cut down that waste.
    you can't carry 25 weapons ,though. you need a free slot in order to change gearsets. Of of those spaces must always be free.
    (0)

  5. #5
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Chasely View Post
    you can't carry 25 weapons ,though. you need a free slot in order to change gearsets. Of of those spaces must always be free.
    One is always free if you're carrying 25 weapons, because you have it equipped.

    EDIT: Actually, just check and my weapon slot is completely full while I'm on Dragoon... I've got two Dark Knight weapons (Animated Deathbringer and proper Deathbringer) plus a Botanist tool I'm holding onto to never finish Spiritbonding... Can switch just fine... So technically I'm carrying 26 weapons? Still, it's an inventory problem that needs to be addressed eventually.
    (0)
    Last edited by Nalien; 04-25-2016 at 05:58 AM.

  6. #6
    Player
    Mholito's Avatar
    Join Date
    Aug 2014
    Location
    Limsa Lominsa
    Posts
    1,316
    Character
    Mholi'to Lihzeh
    World
    Zodiark
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Chasely View Post
    you can't carry 25 weapons ,though. you need a free slot in order to change gearsets. Of of those spaces must always be free.
    The weapons are the exception to that rule actually. I think it's because it switches your weapon, then unequips everything else before equiping the rest of the gearset.
    (0)

  7. #7
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Mholito View Post
    The weapons are the exception to that rule actually. I think it's because it switches your weapon, then unequips everything else before equiping the rest of the gearset.
    yeah because the weapon is what really switches the job u are , so the check goes weapon > everything else

    this weapons of "light" , maybe arent new weapons and just the buff inside (level sync 1 ) ....
    (0)