The only problem I foresee with that is inventory space... If you're someone who takes full advantage of the armory system (levels everything), you've only just got enough space for existing Jobs... This is something that comes up in PvP too, thankfully Morale is utterly worthless, though it's still worth having a dedicated PvP set because stats like Accuracy and Parry are utterly worthless there (well, you need some Accuracy, but your PvE set will have far too much). Thankfully the way Morale works now, there is no need to have a dedicated PvP weapon, which is the armoury chest slot that should have the most problems. If this does though? Currently I have 2 free slots for weapons in my armoury chest, if I need to go get a dedicated Palace of the Dead weapon, I'm not going to be able to easily play around with multiple Jobs anymore...
I'd actually prefer it if gear does nothing, even in PvE I'd rather have a system where gear is literally just for Glamour, and stat progression is earned by doing content. So if you want the maximum stats possible, you have to do everything. That would provide value to everything, you'd do Alexander when it comes out, then you'd do Void Ark as well because that'll raise your stats, rather than dropping gear you don't need anymore... All the Primals would have value, Bismarck wouldn't have been an awkward stepping stone... I made a much more detailed post on this concept somewhere in the past, I really hope this new content plays around with that kind of progression system...



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. I hope it will be really tough for both solo and team adventurers and that it will come with exclusive rewards. That would solve the complaints about lack of content, lack of new content, lack of midcore content and lack of light party + solo content.



