I'm not sure whether having them as materia would be the way to go.
Otherwise you just choose the highest ilvl or the highest stat weight item and just remeld the materia.
It should be in built into the gear itself. But as you said, don't have a dozen of the same item with different effects. Simply just have 1 special effect on each gear per tier. This way devs don't have to spend ages inventing new
stuff and each new effect is considered 'new'.
E.g. relic weap has bonus, raid weap will not. raid ring has bonus, token ring will not. token belt has bonus, raid belt will not etc.
Not all pieces of gear need them. Limiting them to the above (or any other 4 pieces is fine)
Bonuses can be whatever, but the idea is that in certain turns, the token ring for example will be better than the raid ring for some classes and so on.
This encourages swapping of gear sets between different content.


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