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  1. #11
    Player
    xTysonx's Avatar
    Join Date
    Jul 2015
    Posts
    43
    Character
    Fenrisulfr Dazkar
    World
    Malboro
    Main Class
    Machinist Lv 60
    MCH was just a comparison of how normal that is dmg, you might as well complain about blm chaining fire IVs, smn getting off a burst without dots and other combo that can knock a good chunk of hp off in a few hits

    If your bte is predictable then you should weave it your wildfire rotation (which does contribute to wildfire itself)
    (0)

  2. #12
    Player
    Chilla's Avatar
    Join Date
    Sep 2012
    Posts
    68
    Character
    Plus One
    World
    Cactuar
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by xTysonx View Post
    MCH was just a comparison of how normal that is dmg, you might as well complain about blm chaining fire IVs, smn getting off a burst without dots and other combo that can knock a good chunk of hp off in a few hits

    If your bte is predictable then you should weave it your wildfire rotation (which does contribute to wildfire itself)
    Fire IV has a 3 second cast time and will not hit for 6500 damage in PVP.

    There is no other single attack in the game that will hit for 6500 damage in PVP.

    Like I said earlier for Bard, simply weave that guaranteed 660 potency Empyreal Arrow with an instant off-GCD 350 potency Sidewinder and instant 240 potency Far Shot (recently buffed) and they'll be dead.
    (0)
    Last edited by Chilla; 06-03-2016 at 02:37 AM.
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  3. #13
    Player
    nickx's Avatar
    Join Date
    Dec 2013
    Location
    Adder4lyfe
    Posts
    205
    Character
    Calien Nightstalker
    World
    Odin
    Main Class
    Archer Lv 70
    Quote Originally Posted by Chilla View Post
    How at all can Empyreal Arrow be seen coming?
    Barrage buff, followed by a cast. Bard mobility is also hindered afterwards.

    Between is less damage but still much easier and faster to utilize. Machinist mobility is not as hindered with ammo.
    (1)

  4. #14
    Player
    xxczx's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    444
    Character
    Dark Falz
    World
    Omega
    Main Class
    Marauder Lv 80
    Friendly reminder that this is a team game. Any burst can be stopped.
    (1)

  5. #15
    Player
    Chilla's Avatar
    Join Date
    Sep 2012
    Posts
    68
    Character
    Plus One
    World
    Cactuar
    Main Class
    Black Mage Lv 90
    Yes I'd also like to clarify (since we're all communicating by text) that I don't want to come across as arguing, just debating the points.

    The PVP community in this game is so tight knit it's awesome. I love all you guys.
    (0)
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  6. #16
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Chilla View Post
    Trust me I would not be at 600 rating on day 2 in solo 4v4 if I didn't know what I was doing.
    You'd be surprised. You don't have to be good to get that, just play a lot, and get lucky. Not meaning you, but there are a lot of silvers I've played with that are... Yeah. Terrible.
    (0)

  7. #17
    Player
    FREEHURP's Avatar
    Join Date
    Mar 2016
    Location
    Sultana's Bedroom
    Posts
    42
    Character
    Hurp Durped
    World
    Balmung
    Main Class
    Machinist Lv 60
    PVP in Feast is about maximing your burst at correct moments in the game. Many other jobs functions similarly with main burst DMG like SMN, MCH, and BLM nasty fire IV.
    It sounds fair in my opinion because its not always 100% and its not something you can just spam and its very survivable if other defensive mechanics are timed correctly along with LoS and other minor variables.
    (0)

  8. #18
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    MCH gets nerfed in burst and people start talking about bard.
    /s

    In all seriousness,


    Your screenshot shows consistent damage through out. If you didn't have any form of damage shields or mitigation (every healer should at least put up stinkskin on their party), you're just asking to get dropped on the spot by any form of ranged burst

    Quote Originally Posted by Chilla View Post

    In comparison, Machinist's PVP ability "Between the Eyes" (which was just nerfed from 180 > 150 potency) requires CC for the maximum possible 450 potency. If you're able to pull that off it's still significantly less than the hassle-free and guaranteed 660 potency of Barrage + Empyreal Arrow.
    You also need to take into account other abilties. Farshot, bloodletter and side winder specifically, as well as gauss round and ricochet for MCH.

    Quote Originally Posted by xTysonx View Post
    Technically speaking, you could achieve a similar effect with a Gauss Round and Single target Ricochet (200+300), the major difference being you have the potential to crict all 3 hits unlike barrage (which will never crict), follow up with a buffed stun gun and bte (180+ 150), all skills being ogcd
    Directly comparing, MCH has weaker overall potency despite being all able to crit. As mentioned above, if you're gonna compare gauss round+rico+BtE+Stun gun (not that I would want to use this for damage in consideration with the latency), you should also take sidewinder, farshot and bloodletter into consideration, as well as misery's end if we're counting the 20% threshold.

    Quote Originally Posted by Renault View Post
    But don't forget that MCH has SEVERAL other abilities to pair with BTE to increase their 1-GCD burst. MCH burst is far higher, instantly cast, and is more reliable.
    MCH burst has different contingencies to be as effective; you lose ricochet damage if they're grouped (including egis and faires), stun gun is a use of stun resistance (which is incredibly valuable on healers, especially against ones that know how to fight back burst) not to mention the unreliability of it in a latency-environment. So you only really have bind, which is fine and all but it also gets stopped by fetter ward. Assuming you want to get the first hit in, chances are it won't be on their melee even if they have attack buff.

    And in both replies, honestly if we're doing a direct comparison to BtE and empyreal barrage, a BtE critting is roughly 675-700 potency assuming a 50~55% increase, it's not miles ahead of a 660 hit. That aside, every other oGCD they're using is capable of criting just as uch as each other, except BRD also has internal release and straight shot whereas MCH only has hot shot.

    Quote Originally Posted by nickx View Post
    1. Wanderers Minuet to utilize Empyreal Arrow
    2. Cast time with Empyreal Arrow
    3. 10 second time limit to pull it off

    It can be seen coming, where as Between the Eyes is more unpredictable and almost instantaneous to use with Foot Graze.
    It';s a 1.5 cast time, and in consideration with how much of the walls they haven taken out, this shouldn't be that big of a problem. On top of that, MCH also has to use weaponskills prior to set up their burst as much as BRD does (in regards to hot shot, slug shot to force a proc, and reassemble). Both types of burst can be seen coming because they're often paired with cooldowns like HE and raging strikes. MCH has the same window of opportunity to pull off a stronger burst because of the cleaner shot timer.

    Quote Originally Posted by Chilla View Post
    My intention was not to turn this discussion into "Bard vs. Machinist" but rather to point out that 6500 damage from a single attack is insane and I know many fellow PVPers who agree with this.
    My rebuttal is that all ranged jobs (excluding BLM to an extent) is capable of doing that instantaneous burst. And honestly, it's frequently the only thing they can bring to the table. You can say that for MCH and SMN (before getting into utilities and CC, and honestly BRD has some pretty strong points in that area compared to the aforementioned two).

    Quote Originally Posted by nickx View Post
    Barrage buff, followed by a cast. Bard mobility is also hindered afterwards.

    Between is less damage but still much easier and faster to utilize. Machinist mobility is not as hindered with ammo.
    Honestly with the change to caster interrupts a while back, I wouldn't say mobility is that big of an advantage anymore. Even with WM/GB, you won't be pushing the damage threshold with a single GCD and your sustain damage will sitll be pitifully low compared to a BLM or melee for healer pressure.
    (2)
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  9. #19
    Player
    Jubez187's Avatar
    Join Date
    Oct 2013
    Posts
    309
    Character
    Arant Aleite
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    I'm not going to say BRD is overpowered or not. But I am going to say that as of this most recent patch I fear Ranged DPS far more than I fear melees. If you agree with that kind of design, then all the power to you. I don't play DPS but I feel a top-level Melee will do more than a top-level ranged, but on average I fear BRD more than NIN/MNK/DRG.
    (1)

  10. #20
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Jubez187 View Post
    I'm not going to say BRD is overpowered or not. But I am going to say that as of this most recent patch I fear Ranged DPS far more than I fear melees. If you agree with that kind of design, then all the power to you. I don't play DPS but I feel a top-level Melee will do more than a top-level ranged, but on average I fear BRD more than NIN/MNK/DRG.
    I guess all the awesome bards are on the other data centers cause none on primal strike fear like this. Over here the scary ranged are certain MCH and BLM. None of the BRD here stick with me in terms of remembering their name for being exceptionally dangerous.
    (0)

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