MCH gets nerfed in burst and people start talking about bard.
/s
In all seriousness,
Your screenshot shows consistent damage through out. If you didn't have any form of damage shields or mitigation (every healer should at least put up stinkskin on their party), you're just asking to get dropped on the spot by any form of ranged burst
You also need to take into account other abilties. Farshot, bloodletter and side winder specifically, as well as gauss round and ricochet for MCH.
Directly comparing, MCH has weaker overall potency despite being all able to crit. As mentioned above, if you're gonna compare gauss round+rico+BtE+Stun gun (not that I would want to use this for damage in consideration with the latency), you should also take sidewinder, farshot and bloodletter into consideration, as well as misery's end if we're counting the 20% threshold.
MCH burst has different contingencies to be as effective; you lose ricochet damage if they're grouped (including egis and faires), stun gun is a use of stun resistance (which is incredibly valuable on healers, especially against ones that know how to fight back burst) not to mention the unreliability of it in a latency-environment. So you only really have bind, which is fine and all but it also gets stopped by fetter ward. Assuming you want to get the first hit in, chances are it won't be on their melee even if they have attack buff.
And in both replies, honestly if we're doing a direct comparison to BtE and empyreal barrage, a BtE critting is roughly 675-700 potency assuming a 50~55% increase, it's not miles ahead of a 660 hit. That aside, every other oGCD they're using is capable of criting just as uch as each other, except BRD also has internal release and straight shot whereas MCH only has hot shot.
It';s a 1.5 cast time, and in consideration with how much of the walls they haven taken out, this shouldn't be that big of a problem. On top of that, MCH also has to use weaponskills prior to set up their burst as much as BRD does (in regards to hot shot, slug shot to force a proc, and reassemble). Both types of burst can be seen coming because they're often paired with cooldowns like HE and raging strikes. MCH has the same window of opportunity to pull off a stronger burst because of the cleaner shot timer.
My rebuttal is that all ranged jobs (excluding BLM to an extent) is capable of doing that instantaneous burst. And honestly, it's frequently the only thing they can bring to the table. You can say that for MCH and SMN (before getting into utilities and CC, and honestly BRD has some pretty strong points in that area compared to the aforementioned two).
Honestly with the change to caster interrupts a while back, I wouldn't say mobility is that big of an advantage anymore. Even with WM/GB, you won't be pushing the damage threshold with a single GCD and your sustain damage will sitll be pitifully low compared to a BLM or melee for healer pressure.




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