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  1. #1
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    If Dark Knight had a significant advantage over the other tanks I wouldn't be here complaining. However right now..
    - Manage your Mana.
    - Manage your Dark Arts.
    - Manage your Stances.
    - Also, your a tank, so all the management and stress that comes with that as well.

    Sounds like a fun class, but they named it wrong: Babysitter should of been the proper name of the class.

    I don't like World of Warcraft, but at least they could make a class with an interesting mechanic that didn't require full babysitter.

    I do like the "Fast Paced"-ness of the class, and I would love it if the skills reflected that more instead of relying on so many gimmicks. No other class in the game has such high requirements for their abilities or straight up penalties for using them.

    Imagine if they went to Paladin and made them only be able to use Clemency in Shield Oath and only use their DPS moves in Sword Oath? How about having to use a skill before using other skills?

    Complexity is good, but when its meaningless there isn't a need for it.

    For example, why have Dark Mind Dark Arts, NOBODY is going to use a defensive ability that is half as good. Just put a high mana cost on it. Nobody is going to waste a Dark Arts on X, when Y is MUCH better.

    I would rather a mechanic like Greased Lightning.

    For example, damage reduction and attack speed instead of just having a BORING stance like the other two tanks?

    BUILDING that up to release more powerful moves?
    (0)
    Last edited by Nektulos-Tuor; 04-16-2016 at 06:02 AM.

  2. #2
    Player Yuni_Queen's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    278
    Character
    Yuni Captain
    World
    Brynhildr
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Nektulos-Tuor View Post
    For example, why have [...] Dark Arts on X, when Y is MUCH better.
    I would rather a mechanic like Greased Lightning.
    First line - sorry for cut. You mean, the mechanic of using DA on a defensive skill is stupid, because it forces us to spend sick amount of mana for a good cooldown?
    then yes, i may sign under that, but i woudnt discard the mechanic itself, since it's more fun that way.

    More, using some mana for 30% in 60 sec is good deal.
    If i were to change that deal, i would rather change DA effect on Dark Mind:
    Dark Mind - 30% - 180 sec
    DA + DM - 30% - 60 sec
    That would make solve most of tanking problems i believe.

    The idea about building up buff like greased won't be rather implemented to any tank.
    You can loose stacks/buff and you may not be efficient enough to survive, in example, Seph EX.

    Such mechanic would be too much unforgiving. Playing tank, that has to maintain buff would be a stress twice as much you described.
    (1)

  3. #3
    Player
    KrenianKandos's Avatar
    Join Date
    Nov 2012
    Location
    Ul'dah
    Posts
    336
    Character
    Krenian Kandos
    World
    Sargatanas
    Main Class
    Bard Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    If Dark Knight had a significant advantage over the other tanks I wouldn't be here complaining. However right now..
    - Manage your Mana.
    - Manage your Dark Arts.
    - Manage your Stances.
    - Also, your a tank, so all the management and stress that comes with that as well.
    Manage your Mana and Dark Arts is pretty much the same. You got the mana for it? use Dark Arts. No? Don't use it. They're related together. That's a single situation.
    Manage your stance? Seriously, if you find managing your stance to be 'hard', just stay in Grit and never lose threat and let the rest of the DPS handle it. Stance Dancing as DRK is ridiculously easy: Drop Grit after two rounds of Grit rotations, and go to town. Activate Grit if you have a situation of Multiple Adds/Big damage incoming to reduce said damage. It's an extra cooldown after the first 10 seconds and dismissal of the class. You're overreaching with this one.
    Manage your tank skills: That's every tank so that's really nothing big.

    So really, you don't like managing your Mana. Surprising that you like playing Warrior because they have to sometimes manage their TP. Paladins are really the only class where Mana management doesn't necessarily matter because Sheltron does a lot of mana regen for them and so does going Riot Blade + Goring Blade as your rotation.

    Yes, Dark Knight has the hardest management of resources to deal with: Mana. But effective and excellent Dark Knights enjoy the challenge of keeping that bar up. I have an infinite amount of resources if I know how to play it properly. Neither two tanks have that ability and are subject to either wasting a rotation to get said resource back or dependent on other classes/no longer using rotations until they have enough management to do something.

    I'm still failing to see the problem. Maybe you just are really bad at playing Dark Knight. Period. *shrug*
    (4)