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  1. #21
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    All they need to do is have a cap on skill chains, once you hit the cap you go to 0 again and have to start again.

    Before ToAU destroyed FF11's battle system 5-6 was about the maximum you could get.
    (0)

  2. #22
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Jinko View Post
    All they need to do is have a cap on skill chains, once you hit the cap you go to 0 again and have to start again.

    Before ToAU destroyed FF11's battle system 5-6 was about the maximum you could get.
    Nope lol you could get at-least chain 50 + in some places if you did it right. Also Monk burns come to mind and i was in one 200+ chains then also same for mana burns, you just did not see a lot of them cause it was not standard to do so some people was still exping on IT mobs @ cap, but if you was smart you was fighting Vt or T for chains
    (0)

  3. #23
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Genome View Post
    Correct me if I'm wrong but with the new claiming system can't you AoE damage a group of mobs and gain full exp off them? I can see parties holding groups of 4-5 mobs at low health until they get their HP to 10%ish then zerging all of them down for chain 5+. In fact, if done with some pulling skill I can easily see chain 6-7 being possible with little difficulty.
    throw in mobs "Calling in reinforcements" and the game spawning additional mobs to mow down. its gona be nuts.
    (0)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  4. #24
    Player
    Charismatic's Avatar
    Join Date
    Jul 2011
    Posts
    481
    Character
    Patricia Lanvaldear
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Griss View Post
    throw in mobs "Calling in reinforcements" and the game spawning additional mobs to mow down. its gona be nuts.
    I hope it is, but I have a feeling it won't be... nuts that is.
    (0)

  5. #25
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    If you look at the screenshot in the patch notes talking about XP chain, a 5 chain gave 675 exp, which is absolutely phenomenal considering current sp/kill rates. If XP is still capped after the patch the cap must be really damn high.
    (0)

  6. #26
    Player
    Charismatic's Avatar
    Join Date
    Jul 2011
    Posts
    481
    Character
    Patricia Lanvaldear
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Estellios View Post
    If you look at the screenshot in the patch notes talking about XP chain, a 5 chain gave 675 exp, which is absolutely phenomenal considering current sp/kill rates. If XP is still capped after the patch the cap must be really damn high.
    Eh, considering it's a 50% bonus, you'd only need 450 base on a kill to get 675 on a chain 5. While good, I wouldn't say it's 'really damn high'.
    (0)

  7. #27
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    It's still a lot better than the 500 cap we had imposed on release and approaches the crazy SP you would get in full party linked leves when they were being exploited. The small time limit on the chain 5 is, i'm assuming, intended for soloists/small parties to benefit more from fighting weaker enemies and getting a little XP but consistent bonus.
    (0)

  8. #28
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Don't forget parties will most likely be fighting linked mobs, we'll be using AOE skills and sometimes mobs might die off in a few second sof eachother. obtaining that chain 5+ a little easier.

    plus maybe a puller can start pulling more mobs to the PT before the last one dies to keep that bonus going.

    We'll just hav eto wait a few days to see how this all pans out.
    (0)

  9. #29
    Player
    Mahayana's Avatar
    Join Date
    Sep 2011
    Posts
    98
    Character
    Mahayana Atman
    World
    Cactuar
    Main Class
    Thaumaturge Lv 60
    Ok this it the thing I ultimately want....

    A party of 8, 1 tank 2-3 mages 3-4 DD

    We go after Mobs 20-25 levels higher than us getting 1 to 1.5k exp per mob, One mob at a time

    I hope not all mobs will call for help. i hate multiple mobs as it is because there is no "provokaga"

    Is that as hard as it seems?
    (0)
    Quote Originally Posted by Holy_Dragoon View Post
    Perhaps SE needs to release a Solo Online Role Playing Game in the future as many people seem to enjoy playing an MMO this way.

  10. #30
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Its probably also in place to limit how fast one can be powerleveled.
    (0)

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