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  1. #13
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by Canadane View Post
    They did make pvp adjustments.
    But they were pretty drastic, so they wanted to give people more pregame to get used to that before diving right in to where it counts.
    Any changes to a classes skill set regardless of gametype is drastic, they likely are running controlled battles using the adjusted skills to see if they change the way the class works. But that doesn't apply and always carry over into the mass uncontrolled environment (we can look no further than WM here) I don't know how many people are actually playing PvP considering it's more dead than any American Idols career at this point on Jenova, but two week intervals for adjustments doesn't seem enough data would be gathered. There is no reason why these adjustments couldn't have been implemented back in 3.25 whatsoever.

    It looks like PvP is going to boil down to players getting adjusted, then getting new tweaks to skills, awkwardly fumble around to feel those skills out, get more tweaks, and then the process repeats itself. Given I don't play PvP because of the reason mentioned above, this patch and any PvP update is just a waste.
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    Last edited by Jetstream_Fox; 04-13-2016 at 06:22 PM.