I've already addressed this point my post that you're quoting. I'll re-quote myself and bold for empahsis in case it went overlooked:
The key desire here is for healing to be the primary role, while DPS and other things are secondary considerations. The desire is not for "No DPS ever, Chain Heal all the time 4 ever" but rather for something other than: DPS 90% of the time, heal only when the other (read: "Real") healer dies or for very short sections of specific fights. I've seen multiple posts for some encounters saying that if the scholar heals at all at any point during the entire fight something has gone terribly wrong.
A healer that primarily heals but spends time debuffing, DPSing or working envriomental mechanics is fine that's a healer a diverse set of responsibilities. A Healer that spends 90%+ of their time DPSing is not a healer, healing is not their primary role. Such a class is fine class, it's an interesting and compelling role. It's a good thing for it to exist. It's probably not a good thing for it to be unambiguously grouped with more traditional healers.
EDIT:
In vanilla, healer DPS didn't even scale with gear. You could have spent 100% of the time chain-casting damage spells and not have contributing anything meaningful to damage. Which is not to say that is a great design but rather it's to point that the narrative of "There has literally never been an MMO where healers weren't expected to do DPS in downtime, the only thing that varies is how widely accepted healers not DPSing is. " is just incorrect and takes only a narrow and very recent view of history.


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