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  1. #21
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,842
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Tint View Post
    I thought it was a shout out to these guys.

    Neither really make much sense in an FF context, though lol
    (0)

  2. #22
    Player
    Jamillion's Avatar
    Join Date
    Sep 2014
    Location
    Uldah
    Posts
    612
    Character
    Calypso Celeste
    World
    Lamia
    Main Class
    Archer Lv 60
    Quote Originally Posted by MilesSaintboroguh View Post
    If people never read instructions given out by the NPCs in the Steps of Faith trial, what makes you think a name change is going to have them read it?
    Or basic guildhests for that matter...
    (0)

  3. #23
    Player
    AngelicSence's Avatar
    Join Date
    Apr 2014
    Posts
    233
    Character
    Arch Ultia
    World
    Zalera
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Tint View Post
    probably because a skill wich is worth the name Cure 4 would be too powerfull at the current state. it should have a potency around 800. and unlike blm with his rotation and buff a whm have to be able to use his skills all the time without locking them behind a buff.
    It seem like SE taking final fantasy tactics approach. Cure 1 = regular heal. Cure 2 = strong heal. Cure 3 = AoE heal. Cure 4 = strong AoE heal. If you follow this. By spamming cure 3, you can proc cure 4 which will result in small area massive AoE heal. I doubt it will be 800 potency. More like, 650 potency.
    (0)

  4. #24
    Player
    urban's Avatar
    Join Date
    Sep 2012
    Posts
    120
    Character
    Absolute Terror
    World
    Midgardsormr
    Main Class
    Conjurer Lv 50
    take the cheese from the Illuminati goblin? this game tell you who they with just by names and symbols
    (0)

  5. #25
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by AngelicSence View Post
    If you follow this. By spamming cure 3, you can proc cure 4 which will result in small area massive AoE heal.
    I don't think that would be a good approach for a healer. Mostly because chances are encounters would be balanced around your access to Cure 4, so putting it on a proc creates inconsistency which is something you really don't want on a healer. If you don't balance fights around WHM having Cure 4, that would either make WHM OP in raid content (as in considerably better healing throughput compared to AST/SCH) or make the spell itself trivial (sort of how Cure V was in FFXI since it healed for such a great amount and cost so much MP that most WHMs considered it a waste of MP because Cure IV was more efficient).
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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