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  1. #13
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by neoxdeciple View Post
    I agree they have lowered the complexity of some things, Alexander normal people a point on this but i think it really did just drain the interest from savage mode, my experience of doing coil was all week you would strike to get a turn down, and everyone would be so excited just to see that little end cutscene and find out more of the story, my teams loved having the gear and basically having the passive "look what i did" look. which is essentially now gone
    The problem is, since it is the only long term activity for endgame, raid content has been a polarizing experience. Your fun in coil was my frustration. And I think a lot of it may have to do with how players approach content and how much bring in a new player is subtlely discouraged. (Yes there is a tome bonus, but that is only if you win, are you going to win with a greenhorn? No? Then you shouldn't bring the new player. "Oh look a new player bonus, this means we have a greenhorn! And that we are not going to win."
    (4)
    Last edited by Kallera; 04-08-2016 at 10:02 PM.