The Ascian Prime and Thordan boss fights were epic, even though they were rather east. Doesn't need to be challenging to be epic, just make sure we get an extreme version alongside it.
I think I'd like to fuel interject and just say... Neither of those, Save Thordan-EX, left much of an impression on me. But, even thordan-EX, when compared to Bahamut Prime, pales in comparison.
It's because Bahamut Prime was more than just a challenging fight at the end of a long road - it was the culmination of 1.0's ending, as well as 2.X's raid scene. It had everything going for it, and on top of that, it was challenge and a hell of a fight to overcome.
thordan? We didn't struggle in the least. Hell, people failing mechanics was kinda "Lulz", and it took away from the feeling of the fight. The only thing I felt that was good about Thordan (story) is how narratively complete it was - that is to say, the fact that the Boss basically goes into a "Blind Desperation" after his final attack. That was well done.
But otherwise, it was a foot note that I hardly remember. And that's partially because there's no challenge to it to make it feel "Built up to" for me.
I guess I can't really comment on it too well as I've never done T13, but they're up there with entering the fog door to the Lord of Cinder's room and hearing that music play for the first time while he charges right at you for me (Dark Souls). It did definitely leave an impression on me, that's for sure.I think I'd like to fuel interject and just say... Neither of those, Save Thordan-EX, left much of an impression on me. But, even thordan-EX, when compared to Bahamut Prime, pales in comparison.
It's because Bahamut Prime was more than just a challenging fight at the end of a long road - it was the culmination of 1.0's ending, as well as 2.X's raid scene. It had everything going for it, and on top of that, it was challenge and a hell of a fight to overcome.
thordan? We didn't struggle in the least. Hell, people failing mechanics was kinda "Lulz", and it took away from the feeling of the fight. The only thing I felt that was good about Thordan (story) is how narratively complete it was - that is to say, the fact that the Boss basically goes into a "Blind Desperation" after his final attack. That was well done.
But otherwise, it was a foot note that I hardly remember. And that's partially because there's no challenge to it to make it feel "Built up to" for me.
I'm assuming you're a 1.0 player? Given that, it's unlikely that anything is going to match up with Bahamut considering what he did and the ending of 1.x with the end of the world scenario. No matter how challenging they make Nidhogg, nothing will really compare to a dragon that almost destroyed Eorzea. We faced one of the most powerful Eikons alive, Sephirot, and that was a huge letdown because there was no build up or anything remotely intimidating about him (let's face it, we face giant monsters all time).
Just don't see how they could make Nidhogg on the level of Bahamut without having him torch every city state to the ground, but I don't think that's what the OP is asking for. More of a flashy fight, amazing atmosphere and with perfectly fitting music, or something similar at least.
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