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  1. #10
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Betelgeuzah View Post
    I liked keeping the chain going more than beating a crab for five minutes, sorry.

    That wasn't exactly easy to pull off either. Coordination was required, debuffs too unless your party was totally OP. It wasn't brainless and if you losed focus the chain was lost.

    I hope that comes back. Mamool Ja are awesome.
    Hmm, AU meripo PTs took no skill at all lol. If you weren't getting chain 6+ your party "sucked" lol. (I'm not saying your party sucked, just in general.)

    Don't get me wrong, I'm very happy to see exp chains being added. However, I'd prefer my fights to take at least a little bit of strategy, some thinking, quick reflexes (think silena and paralyna), among other things. Overall, I'm 100% FOR exp chains, but the speed that's required, in my opinion, is way too fast.

    I'd rather they lengthened the fights themselves while increasing overall exp per kill, resulting in the same exp/hour but giving us more in depth fights.

    Edit:

    To the OP: Sorry, I didn't mean to derail your thread. I think we're still talking about the same thing, just different ways of achieving it.
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    Last edited by MeowyWowie; 10-02-2011 at 08:11 AM.