I'll just throw my two gil in here to say I hate everything they've done to crafting/gathering in 3.0 so far. Absurd amounts of materials and crystals required along with the awful scrip and favor system. It's a wonder I still even bother with it.
I'll just throw my two gil in here to say I hate everything they've done to crafting/gathering in 3.0 so far. Absurd amounts of materials and crystals required along with the awful scrip and favor system. It's a wonder I still even bother with it.
I have two things to state.
Crafting/Gathering have become such a chore and deep investment that it's easy to make insane amounts of money due to the shallow pool of players who can even scratch the surface of high end crafting let alone the elite few who have the gear to make the top tier stuff.
It's a shame that it's such a chore because it's turned alot of people off of the whole concept to begin with.
I mean like...I enjoy being able to make 50k for walking to a folklore node and smacking it a few times but I really wish they could spice gathering up somehow. Fishing is fine for what it is but Botany/mining are a practicum of boredom. I know this may turn more people off from it due to it possibly requiring more effort than waiting for GP to return but I'd like for it to be somehow more involved than it currently is.
Player
I will probably make myself unpopular BUT....I like crafting the way it is. I like crafting for scripts (I just don't like the weekly cap). I also like gathering.
Why? Because it makes me feel as if I actually worked for what I am making. There is effort and investment involved to get somewhere. I spent months with my OH collecting materia to meld equipment and I don't regret it as we now get the fruits of our labor. I am not rich and I refuse to spend millions on stuff. I rather take the time to get them myself. As long as I can craft what I want for me and my friends, I am happy.
And even stranger - I actually LIKE fishing <3
MMO is not the only game genre, where you have to leave the game city to "work".
the Atelier serie, Fantasy Life on the DS3, Ark, Mine Craft and many more
All what is missing is the 1.0 mini game, where you can get to 100% an item if you kow what to do and only what item you get will be RNG.I mean like...I enjoy being able to make 50k for walking to a folklore node and smacking it a few times but I really wish they could spice gathering up somehow. Fishing is fine for what it is but Botany/mining are a practicum of boredom. I know this may turn more people off from it due to it possibly requiring more effort than waiting for GP to return but I'd like for it to be somehow more involved than it currently is.
Last edited by Felis; 04-05-2016 at 06:55 PM.
I don't think it's just the scrips that are turning me off crafting and gathering, it's the scrips plus all the other changes they've implemented.
I started playing just as HW dropped and I loved the system for crafting and gathering in ARR. I did notice a few large threads on this forum complaining about HW crafting but I was having so much fun levelling my DoH in ARR, I largely tuned that out.
Now I know why people were unhappy. HW crafting and gathering has generally been an exercise in frustration. The increase in materials needed to make things, levelling materials on hidden nodes, other levelling materials on timed nodes, timed nodes being up for such short windows, all made getting the materials to craft harder and far more time-consuming.
DoW all get HQ as quest rewards, so most of the things I've made while levelling have gone to npcs and only a few items have been sold to other crafters and gatherers. In ARR I made a lot more items for myself, my friends and the Market.
The Red Scrips, which I am just getting to now, are the icing on the cake.
The cap effectively prevents newer players like myself from catching up. I guess if the idea is to discourage 'casual' players and make max level crafting and gathering something that only a dedicated few can master, then the system is working well. It doesn't seem like they want or expect a large number of people to be doing this.
[QUOTE=RiceisNice;3646110]I still want to smack whoever thought it was a fun/good ideas to implement favors. Even conceptually it's a snorefest (grinding nodes over and over), let alone fifteen minutes of it (and a minimum of 30 just to do one craft out of the 2-5 needed for a piece of gear)[/QUOTE
I like favors- but my friends tell me I enjoy pain too.
It is getting old....
The "HQ as quest rewards" thing definitely rankles, and I still feel it was a bad idea. A player can do just fine with NQ gear; the dedicated, who are willing to go the extra mile to be the best, should be able to show that dedication by wearing the HQ gear that they worked hard to obtain. The HQ quest rewards threw that right out the window.
That said, outside of a brief period during Heavensward release (when pretty much EVERYONE was plowing through the quests with the HQ rewards and flooding the market with them), I've never had any trouble selling the HQ gear. Most people have two or three alt classes they play, and those folks will need gear. The quests, on the other hand, only provide enough gear for one or two classes. That leaves plenty of market for HQ gear.
The other side is that gathering before you can fly is an utter PITA. During ARR on my first play through, I took my time with getting to 50 on my first combat class because I was also leveling my LTW, CRP and BOT on the side so Id have HQ gear every 5 levels after 30. It's simply not the case or even efficient in HW because of how the nodes work; they're all so spread apart (with masterful bandersnatches around every corner) on top of the significantly increased material requirements.
That said, outside of a brief period during Heavensward release (when pretty much EVERYONE was plowing through the quests with the HQ rewards and flooding the market with them), I've never had any trouble selling the HQ gear. Most people have two or three alt classes they play, and those folks will need gear. The quests, on the other hand, only provide enough gear for one or two classes. That leaves plenty of market for HQ gear.
The problem with this line of thinking is that not everyone likes to have to stare at the screen for extended periods of time (and in the case of favors, without a break if they want to make the most out of it). 30+ minutes of hitting a gathering node with no change is not interesting work, it's a monotonous chore that I'm paying for. At least with fishing it can be done on your own pacing due to the hooking, and there isn;t necessarily a time constraint that glues you in for 5/15 minutes at a time requiring your full attention.I will probably make myself unpopular BUT....I like crafting the way it is. I like crafting for scripts (I just don't like the weekly cap). I also like gathering.
Why? Because it makes me feel as if I actually worked for what I am making. There is effort and investment involved to get somewhere. I spent months with my OH collecting materia to meld equipment and I don't regret it as we now get the fruits of our labor. I am not rich and I refuse to spend millions on stuff. I rather take the time to get them myself. As long as I can craft what I want for me and my friends, I am happy.
And even stranger - I actually LIKE fishing <3
Last edited by RiceisNice; 04-05-2016 at 10:40 PM.
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If it is not fun you we are doing it wrong Yoshi said. Visiting my Adamantium spot every 30 minutes for 2-4 pieces sure isn't fun so Yoshi you are doing it wrong.
Athereal reduction isn't fun. RNG to check if there are hidden items, RNG to see if your skill procs, RNG to see if you get the sand you want. 3 layers of RNG sure is fun *rolleyes*
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