Quote Originally Posted by Tanathya View Post
Where? Lol. Look, it's fine if you like it on FFXIV, enjoy it like I do (even though I stopped looking at it as a dark knight), but please, don't make things up, which is what you always do.
While it isn't "most" people like he was saying Dark Knight tanking was a thing for a time in FFXI as DRK/NIN. 2 spells that DRK possessed, Sleep II and Stun, had high CE and VE (Volatile Enmity and Cumulative Enmity) values when cast. You combine that with all the rest of the DRK job abilities, Soul Eater, Last Resort, Weapon Bash, which drew a lot of hate themselves and then combine all of that with the relic scythe Apocalypse. It gave access to the weapon skill called Catastrophe which absorbed up to 70% done and gave it back to the player as HP. They added Dread Spikes later which absorbed a hundred percent of physical damage dealt to you back as HP. With all of that you had a effective blink tank with shadows (Utsusemi: Ichi / Ni) from the Ninja subjob.

I know I tanked Ultima Weapon and Omega Weapon quite a few times in this set up and then again in Abyssea for seal farming/key item farming. The precedent is definitely there, but I wouldn't use a blanket term like "most" people to describe it.

Quote Originally Posted by Chronons View Post
Despite the fact that people seem to treat your posts with disdain(wont comment on the merit of that), i'm glad to see this idea catching on. However, why do you think the BfB skill needs to be changed if added to DRK? The real benefit is the boost to OT dps, making PLD and DRK a more viable option. Being able to BfB while MT is a secondary benefit. While in Grit/Darkside, BfB brings you to +0% inc and +.45%out going damage. Maybe that sounds insignificant, its actually 5.45% increase to your dps when BfB is activated while in Grit. Right now stance dancing is arguable hardest on DRK (post 3.2 tank changes). Grit being on GCD and costing a large amount of MP(more valuable to DRK than PLD) means its a big investment to step out. BfB as is would give DRK the chance to generate more aggro while in Grit, give it moments of "pseudo" stance dancing, and better OT presence. I am curious why it would need to be buffed before adding it to DRK?
I definitely like the idea myself. Its basically Innvigorate/Keen Flurry/B4B/Feint(for PvP purposes only) vs Awareness/Convalesence if you take Provoke out of the picture. I just wonder, if mathed out, will Keen Flurry be able to match or beat out Awareness Convalesence, because I kind of like both for trash pulls.

But this switch would be more about increased DPS and getting more parry to proc Reprisal and Low Blow anyway so there's that.

Quote Originally Posted by aleph_null View Post
Honestly I don't see this happening until a new expansion comes out though.
I feel the same way. I can't imagine any changes to DRK will be drastic until a new expansion hits. We may see some more modest tweaks in the next raid cycle though.