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  1. #1
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,476
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    I was really hoping it was neither Moogles nor Goblins.

    Both already have a lot of lore/limelight. Moogles have a whole zone of quests and relevant main-story quests/significance dedicated to them (and many players obviously disliked the nature of their quests), as do Goblins with Idyllshire and the Hinterlands and by extension, Alexander.

    Then again, it's fairly clear that there's really not much beastmen left to choose from to make a "tribe" for daily quests. I know they (the developers) will be all too happy to stick a couple more moogle or goblin NPCs in the Churning Mists and Hinterlands, respectively, with daily quest markers and shops to cut back on development resources.

    Seeing that picture of the dandelion mount though seems to pretty much confirm Moogles next, all things considered.
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  2. #2
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Cidel View Post
    -snip-
    Moogles are a fan favourite and have shown up in many of the single player games. It makes sense to give them additional focus. I suspect 3.4 will give us Goblins to tie in with the final part of Alexander and may even lead into Idyllshire being fully repaired.
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