




Yeah... our ingots/nuggets went from requiring 3 ore to requiring 5, leather went from 1 skin to 3, and lumber went from requiring 3 logs to 5 (those two still make absolutely no sense to me whatsoever, lol). It's pretty obnoxious imo. x_xI more or less agree with this. With Botanity/Mining, until you get to the unspoiled nodes, it requires your full attention which can get repetitive. Favors only exasperates this problem by adding a layer of RNG and the time window to it (5 minutes, formerly 15, which i still want to smack the developers for somehow thinking it's a good idea). It's not a very good framework to work with, espesically when it starts demanding items in large bulk or a lot of items across the board (which 3.x really hit it with, big time)
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