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  1. #1
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    I don't believe DoT ticks are affected by Resistance down effects hence why I left it out. Although I'm not sure on this so LF> correction in this regard.
    (2)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by FallenWings View Post
    I don't believe DoT ticks are affected by Resistance down effects hence why I left it out. Although I'm not sure on this so LF> correction in this regard.
    If not, then Arcanist has been screwed this whole time. Given that their damage really is being increased by approximately 10% with Foe up, and a good portion of that is DoT damage, I'd assume DoT ticks are affected by resistance down, in snapshot (apart from ground AoEs, which would have to be affected live). In which case, Foe can be dropped as soon as Scourge has been applied, Dark Passenger used, etc..

    Though then again, I heard that Salted Earth does... physical damage ticks??? Which would require DE or SE on every single enemy in the AoE to pay off...

    I feel like DRK's dependence situation would be better if just two things were to occur: Salted Earth were straight magic, and if all attacks during Blood Weapon (and DA-SE individually) always dealt the damage type to which the enemy is most vulnerable at the time (between physical and unaspected magic).

    Overall, though, I'd like the idea that DRK is tuned as to be only getting standard slashing (and perhaps Rook hypercharge) support, but can further benefit from Foes as free dps. I'd rather they simply reap more from their dependencies than try to somehow eliminate those dependencies.

    Quote Originally Posted by MiniPrinny View Post
    . Also, DoTs aren't effected by "elemental" resistance down
    That tooltip on Foe Requiem was already corrected back around 2.1 or earlier, from "elemental" (which we assumed didn't work on Arcanist "unaspected" magic) to "magic". I can't quite remember if it was already doing that, and just written wrongly or not though. Iirc, it was already aiding SMN/SCH/Pet damage, including their DoTs.
    (0)
    Last edited by Shurrikhan; 04-05-2016 at 04:18 AM.