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  1. #1
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Worked fine for (pre-Guardian spec) Feral, and (SoL) Retribution, and (Tenacity) Beastmaster, and (absorb) Blood and (mini-kite) Frost. Every enfeebler is in some way a tank or healer. Every kiter with the enemy's attention is doing mitigation.
    but u never used a retri as raid tank or raid healer, tenacity bst as MT on raid? not even close (adds yeah) , Feral was kinda hybrid thats right still unable to be the best as it could be since it didnt maxed DPS nor Tank talents , DK was able to tank or dps but thats tanks to talents too.

    U dont see casters healing here since , heals are based around MND , in that "other" game healing was based around the talent tree main stat (STR for Ret , Agi for shaman ) and it took time until devs did it that way and some classes required talents to base heals on that stat...

    Nurturing Instinct : Increases your Nature spell power by 100% of your Agility.

    different games are different anyway.

    for Rdm they can put it on DEX and put a healer stance all the healing spells are now based on dex , caster stance ditto .... Ninja spells are based around dex .... Cleric stance does kinda that now anyway....
    (1)

  2. #2
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Warlyx View Post
    but u never used a retri as raid tank or raid healer, tenacity bst as MT on raid? not even close (adds yeah) , Feral was kinda hybrid thats right still unable to be the best as it could be since it didnt maxed DPS nor Tank talents , DK was able to tank or dps but thats tanks to talents too.

    U dont see casters healing here since , heals are based around MND , in that "other" game healing was based around the talent tree main stat (STR for Ret , Agi for shaman ) and it took time until devs did it that way and some classes required talents to base heals on that stat...

    Nurturing Instinct : Increases your Nature spell power by 100% of your Agility.

    different games are different anyway.

    for Rdm they can put it on DEX and put a healer stance all the healing spells are now based on dex , caster stance ditto .... Ninja spells are based around dex .... Cleric stance does kinda that now anyway....
    When you really think about the situation that the games combat system is in, healing really isn't much more than aesthetic differences. I mean, yes, we have the obvious high output heals vs shield mitigation but there really isn't a whole lot more that this games combat could really support. The only thing I can think of right now is on-contact heal triggers, but that's essentially a gimmick heal mechanic. The main attraction about AST is honestly the visual difference combined with a very lackluster (RNG) buff mechanic.

    We've always had both heal type extremes since the beginning (WHM vs SCH), so all that's left is the in-between, which AST half-assed fills. Isn't any further additions going to make the situation kind of... pointless? We're playing a game where the holy trinity is an absolute with small numbered party types, but there's a significant focus on DPS throughout that party. They can't really make one healers output so amazing that, for efficiency, you wouldn't want to take anyone else.

    That being said, RDM for XIV is honestly better suited as DPS. Think of it like a Mystic Knight from other FF games. RDM would likely be better suited for melee combat in this game, than it would be for ranged, due to the typical outlook that RDM use swords that they enhance through magic and able to equip heavier armors than other casters. A melee with a fusion of magic and physical strength. Maybe they could even be the first job to balance out two different primary stats as a focus (INT to enhance added magic output through their enchanted swords and STR to enhance physical damage per swing). Players find a balance between the equips and the stats.

    Maybe they could even be a ranged "melee" of sorts, if caster style is better, where the enchanted sword acts in a similar fashion to something like the Master Sword at full health in Zelda games. Projectile stuff... heck could get away with the visuals of a caster too if they wanted to.

    Seeing as how there's no true support role, RDM can't shine in that aspect and honestly should just be forgotten about on that end. Unless we want another non-top tier DPS job that is kept down because of "support" mentality. If that's the case, then they're going to need some sort of aura business about them. Being a magic based job though, I'd imagine draining MP would be kind of... counter productive.
    (3)