I prefer Samurai as dps and even Yoshi stated in one of the LL's that he would see samurai as a dps in this game and the players want it apparently. I know I do. It's funny because I came up with a similar set up back in the day when people were voting for the new jobs to be implemented in 3.0. My vision of Samurai focused on "Skill Chains". It's similar to how monk currently works where you move through form or "stances" Mid, High and Low and within that the stances they draw inspiration from actual Samurai sword stances.

Skill Chains act like Wrath stacks and give you access to other skills off gcd but skills don't exhaust your entire stacks upon a skill use so it is possible to hold Skill Chains indefinitely with proper use and management. You will need to do this as Skill chains also increase your damage and the more you have the higher your crit rate.

Each stance can branch into several attacks similar to how monk works so you get a smooth flowing feel when dpsing. I also imagined that Samurai would get its own "Life Surge" in the form of "Sheathe". If you've watched samurai anime's then you know how this works. Also, I imagined that damage would be in between DRG and MNK for burst and overall raid damage. High potency moves but only if you maintain your buffs but not too restrictive like BotD.

At max level its final move is "Seppuku". This is basically a glass cannon move since if you are hit during the down time then you have double the weakness when revived and Infirmary reduces heals by 90%. It may be over powered but would be pretty cool.

Deals damage by totaling 99% of user's current hp. Additional effect: Weakness, Down for the count, Infirmary. Duration 10 secs.