

Monk
-Removed the GCD from Haymaker, making it viable in actual gameplay besides solo.
-Increased Featherfoot dodge rate to 100%
-Shoulder tackle now has infinite range.
-Touch of Death deals 500 potency over time for 30 seconds, making use of its name.
-Elixir field now revives and/or completely restores the HP, MP and TP of allies in range.
-Dragon Kick deals 5000% increased damage to dragons and Dragoons(PVP only)
-Tornado Kick sends enemies flying, indicating a "OVERKILL" similar to Final Fantasy X when you dealt 99999 damage with Auron's Celestial Weapon.
-Arm of the Destroyer actually destroys everything in range.
-Form Shift also has the optional side effect of acting as a fantasia, saving monks lots of real-world money.
Morzone Vandalfo on Siren
Main job: SCH/MNK
Raid job: Gathering
PS5 based. PSN ID: natek_morzy

Summoner:
*Due to complaints, Egis have been removed. Carbuncles will now be used at all times, with Summon III now summoning Ruby Carbuncle.
Machinists:
- Due to popular demand, Gauss Barrel graphic can now be toggled off when the "Gauss Barrel" Ability is active.
- The Gauss Barrel graphic has been added on to all Machinist Arms.
____________________
Black Mage:
- After looking into the way players use the skill, Ley Lines has been modified. It now provides increased Spell Speed, Skill Speed and Decreased Cooldown to all party members apart from the caster, under the assumption that as soon as it's laid down, the Black Mage will not be able to use it anyway.
Player


Black Mage:
-Due to lack of viable movement across all areas of the game aetherial manipulation now has a 10% chance to activate automatically whenever the player is about to be hit by an AoE. The player will always be transported to a healer.
-Due to community focus on spell speed, it has been swapped with intelligence as black mage's primary stat. BLM is no longer a rooted caster, but a ranged version of monk.
(Mother crystal help us if they ever do anything even close to this.)

I'll do this one! If people didn't yet.
<----- PvP Adjustements ----->
***** GC restrictions have been lifted for the following encounters:
- Seal Rock (Seize)
- Frontlines (Secure)
- Frontlines (Slaughterhouse)
<--- Battle System Adjustments --->
<-- Dragoon -->
- Two new traits have been added to dragoon job:
*Lord of the floor: Raised dragoons won't have weakness or brink of death debuffs anymore.
*Soul of the dragoon: Dragoons will have 5% damage increase and 5% damage taken increase whenever they die and get resurrected. Up to V stacks.
<-- Dark Knight -->
- Darkside aura have been made dark and cool as everyone requested.
- There's a new skill added:
* Bankai: For avoiding spoilers, we encourage you to wait and check it by yourself once servers are up again. (We can hint it will solve the issues of DRK in PvP )
<-- Warrior -->
- Fell Cleave's restriction have been abolished, not needing to make V stacks of Abandon anymore. Fell Cleave damage increased to 9001 base potency.
- Pacification effect suffered by Berserk will no longer occur. (Say goodbye to your macro.)
<-- WHM -->
- In addition to the feedback received about healers being useless for DPSing in PvP, we have lifted the prohibition of Cleric Stance in PvP areas.
- Reverse action added for all healing classes. Healing spells will now deal damage and can be targetted at enemies, the potency remains the same.
- Assize II have been added. 1000 potency heal and damage potency in a range of 50y.
- Benediction is no longer considered an ability but a spell. Being able to cast with the same GCD.
<-- SCH -->
- Changed effect of Emergency Tactics. Now increasing by 200% heal potency of next spell. Recast changed to 10 seconds.
- Adloquium's shield effect now is shared with the party automatically within a range of 30y
- Due to the previous changes nullifying the utility of Deployment Tactics, this last ability have been renamed to DPS Tactics, now triplicating the base potency of offensive magic.
- The effect gained for Dissipation is increased to 50%, also affecting offensive magic.
- Aetherflow recast reduced to 10 seconds.
- Due to popular demand. Eos have been changed to Silver Carbuncle. And Selene to Golden Carbuncle.
<-- AST -->
We have got sirius reports that Astrologian's damage is way too low in comparison with other healers, thus, we decided to at least increase their utility for party.
- Heavy 99% status have been added to Gravity, duration 50s. (PvP available)
- Draw recast reduced to 5 seconds.
- The Ewer's potency have been multiplicated per 10.
- The Balance now gives 50% damage increase.
- The Bole now gives 50% defense increase.
- The Spire now fully restores TP of all nearby party members.
- The Spear now reduces recast time of the target's abilities by 50%
- The Arrow's effect increased to 50% speed. While under this effect, no TP or MP will be consumed.
Due to the adjustments to the cards being way too powerful right now, the following skill name and effect have been changed:
- Royal Road: Now renamed to Celestial Shot. Can only be used after drawing a card, throws that card at one enemy dealing damage with 2000 base potency. Killing blow with this transforms the enemy in a card, unable to get raise, except if dragoon.
<-- Paladin -->
We are sad to announce that this patch, unlike the previous, paladin will only get one skill buffed in comparison with others.
- Hallowed Ground: Changed cooldown recast to 10 seconds.
<----- Other ----->
<-- Garlond's Shop have been added -->
Now you can visit this special guild of crafters to meld or craft anything you need. For hiring their services you need one "Garlond Crafture Token" (Can be obtained doing daily roulettes 100%, doing any content and PvP 10%)
You will be able to meld items using the Garlond Crafture Token, but for crafting items you will need to also give them the materials and two Garlond Crafture Token for making it HQ.
(We understand that not every player is willing to get bored with crafting, and thus apologize for the fact that most of recent good glamour content and gear for pushing raiding have been gated behind crafters. I hope you'll appreciate this change and enjoy asking anything you need to Garlond's Shop! )
Last edited by l---------------l; 04-02-2016 at 05:29 AM.
OLD signature is OLD... Meh, too nostalgic to change anyways.
Alexander Savage Floor 1 clear, server first: https://youtu.be/v2zuShHSb3o
Adlo spam saves the day!. "How not to do digititis" My unique and last memory of my own made static in Zodiark: https://www.youtube.com/watch?v=7o-sAA8c_qc
Summoner
- Bio, Bio II, Miasma, Miasma II, and Virus are no longer usable as they violate the Biological Weapons Convention of 1975.
- "Shadowflare" has been moved to DRK, as it is too dark and gritty for Summoner. It has been replaced by "Infestation", with the same effect. (Infestation is no longer usable as it violates the Biological Weapons Convention of 1975)
- "Rouse" can only be used on summons that are currently sleeping. It now has a 50% chance of waking the summon, and a 50% chance of the summon requesting 5 more minutes before going back to sleep.
- "Painflare"'s potency has been reduced by 50%, and has been renamed to "Mildly-Irritatingflare"
- While under the effect of "Dreadwyrm Trance", Summoners can be commanded by other players by declaring the command and performing the /snap emote.
- "Enkindle" can now only be used on Ifrit-egi, and causes Ifrit-egi to glow brighter.
- "Eye for an Eye" has been replaced with "Turn the Other Cheek", which when cast on another party member, pacifies them and provokes all enemies to attack them.
Last edited by LelenaLena; 04-02-2016 at 05:24 AM. Reason: Character Limit
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