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  1. #11
    Player
    DarkmoonVael's Avatar
    Join Date
    Feb 2014
    Posts
    1,014
    Character
    Darkmoon Vael
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Suirieko View Post
    A bit of logic: Of all the healers, scholars can fight the most through their damaging spells, so INT would be more beneficial for both classes, which is something worth keeping in mind.
    This is where you find out that someone doesnt quite know what cleric stance does.

    Cleric stance swaps mind and int. If you spec into int on sch, then hit cleric stance, that int is no longer contributing to dps, at all.........

    And the int also contributes nothing to your healing.

    Meaning int is a dead stat on sch.

    Back on topic. The reward of having a dps and healer class level as one far outweighs having to swap stats around if you want to use both.
    (2)

  2. #12
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,899
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    We already have job-based bonus stat allotments a la AST, MCH, DRK. Why not just do the same for all other jobs, rather than carrying over their source class bonus stats?

    You know... rather than removing Cleric Stance and all differences in dps accessories.
    (1)

  3. #13
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Suirieko View Post
    A bit of logic: Of all the healers, scholars can fight the most through their damaging spells, so INT would be more beneficial for both classes, which is something worth keeping in mind.
    If you have less MND, you have less INT as any healer.
    (4)
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  4. #14
    Player
    valoiz2's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    34
    Character
    Alex Valentine
    World
    Goblin
    Main Class
    Scholar Lv 60
    Just don't switch it. Pic one stat. There's no much change on putting those point into mind so you could use it on INT
    (0)

  5. #15
    Player
    azellas's Avatar
    Join Date
    Oct 2015
    Location
    Limnsa lominsa
    Posts
    15
    Character
    Ashelia Bnargin
    World
    Shiva
    Main Class
    Summoner Lv 60
    the itens from the GC arent that expencive npw , 250gil lol .
    (0)

  6. #16
    Player
    AlFarabi's Avatar
    Join Date
    Mar 2016
    Posts
    14
    Character
    Farabi Sos
    World
    Ragnarok
    Main Class
    Summoner Lv 50
    I was going to disagree with you, saying that it would make DPS too effective as healers, but then I remembered that generally DPS classes don't have access to high-poetency healing spells and vice versa.

    Thinking about it, this would solve the issue of useless stats (str on archer).

    I agree.
    (1)

  7. #17
    Player
    FeliAiko's Avatar
    Join Date
    Aug 2015
    Posts
    591
    Character
    Feli Aiko
    World
    Odin
    Main Class
    Dragoon Lv 90
    The design intent of ACN was what SE has since conceded as being a failed experiment in terms of how to implement future Jobs in the game. I would hardly call that a privilege, honestly. Like Sento said, you can already freely switch to DPS or Healer due to the Armoury system. If this game was designed that you could only play as one Class -> Job per Character, then ACN's '1 Class -> 2 Jobs' feature would indeed stand out.

    I agree the bonus attribute system should be changed, and I'd go even further and say that for all classes it should be scrapped since there's no attempt at a real choice or customisation involved. Does a BLM have any choice besides +35 INT? No. Does a BRD/MCH/NIN have any choice besides +35 DEX? No. Does a Tank have any choice besides... oh, wait they did with either +35 VIT/STR but SE saw fit to put an end to that to where VIT is the only choice.

    Sento's idea might be a decent compromise though. Scrap the bonus attributes and just automatically add it to the main stat gains you get as you level up under the Traits menu. ACN, meanwhile, instead of 'Enhanced INT I/II/III' etc. gets 'Enhanced [something]' that adds a total of +35 INT/MND in level increments, up to Level 60. They already have the concept with 'Maim and Mend' which raises base damage and healing by 30% for you and the Pets, so it's not like it would be out of place or that the extra MND that SMN will get (and vice versa) will be significant enough to give those Jobs an unfair advantage.
    (2)
    Last edited by FeliAiko; 03-31-2016 at 04:28 AM.

  8. #18
    Player
    giantslayer's Avatar
    Join Date
    Jun 2014
    Posts
    470
    Character
    Colette Pascal
    World
    Brynhildr
    Main Class
    Arcanist Lv 70
    Revamping the stat system like that simply isn't going to happen.

    I would like to see some kind of change though, like making it so SMN and SCH can have their stat points allocated differently.

    Someone in this thread mistyped that keepers hymns were 250 Gil instead of GC seals. If these things became purchasable with Gil that cheaply, few could complain about the cost although the hassle is still a factor.

    Much easier to make it so equipping a SCH soul stone goes to a separate allocation of bonus points.
    (0)

  9. #19
    Player
    Sento-Frost's Avatar
    Join Date
    Sep 2013
    Location
    Linsa-Lominsa
    Posts
    220
    Character
    Leen Strife
    World
    Ragnarok
    Main Class
    Arcanist Lv 60
    Well I'm sorry azellas but if you switch multiple times per day, it's a seal sink. Why should we have to waste our seals while other don't ?
    And don't tell me about the shared XP / level, it's really not such a great advantage when you've been playing more than 2 years to the game.
    I'm a personal and main CL crafter and I need my seals for something else than coping for a design flaw.

    Well, for starters, to solve this issue of seal sink, make the hymn free.
    But even with the hymn free, it's a pain to go through the hassle of changing bonus stats every dungeon.


    My suggestion will not - like I read - "completely disbalance the game" I'm sorry, DEX is useless to MNK/DRK, STR is uselsess to NIN/MCH/BRD, INT is useless to healers (yes, we DPS in cleric, don't forget it swaps MND/INT), and 35 MND really won't change anything to our Physic....

    On a personal note, I feel like some scholars / summoners here have stockholm syndrom !
    If you like it the way it is, then don't post just to say "no we don't want you to fix this for people it bothers", it's really unappealing, and my suggestion won't make it painful for you to play, on the contrary.

    If you are not SCH/SMN and feel I'm overstating it, well just try it.
    If you feel it's ok to lose 35 points of your main stat when you switch and "just choose" as I read, then remove one accessory and watch your global iLvL, test your DPS / Healing potency.


    Anyways, as FeliAiko said, it's not like we really have a choice, any other choice than INT as DPS mage, MND as healer, VIT as tank, DEX as NIN/MCH/BRD or STR as DRG/MNK is useless. Well maybe you can go PIE as healer or BLM if you want to but I feel it's a waste.
    My suggestion still keep a choice and simplify things, solving the SCH/SMN issue :
    • Magic potency (giving MND + INT)
    • Physical potency (STR + DEX)
    • Vitality
    • Piety
    (1)
    Last edited by Sento-Frost; 03-31-2016 at 09:54 PM. Reason: 1000 char limit

  10. #20
    Player
    Powe's Avatar
    Join Date
    Jan 2016
    Location
    Guarding Etro's Throne with Lightning
    Posts
    728
    Character
    Hades Pluto
    World
    Gilgamesh
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Suirieko View Post
    A bit of logic: Of all the healers, scholars can fight the most through their damaging spells, so INT would be more beneficial for both classes, which is something worth keeping in mind.
    Actually using cleric stance would negate the extra 30 int soooooooo, but yea to the OP,its not hard to get the hymms at all, takes me about a month to use a stack up.
    (0)

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