You actually do not require a level 60 or a level 50.I just say assuming you have a 60 since I dunno peeps. I just assume people have 1 60 then level the rest on their own time.
I know about the 50% buff from 50 if you have a job higher than the job you're leveling (IE: level 55 WHM and you're leveling a level 51 BRD)
It applies for 50 as well. You get a 50% bonus if you have a level 50 job while leveling any other job/class under 50.
Just so as long as you're not the highest of your classes you'll get the full bonus.
http://king.canadane.com
That's true. On the other hand, the post said list was in response to also added "anything to speed up the process", which food, rested exp and armoury bonus certainly do =)
I'd also like to chime in with this question:
OP's suggested change wouldn't add more fun. It'd also potentially break the game entirely. Let me draw this to the extreme limit of the proposed system: If you have 7 characters on a server, with all combat classes maxed out... creating a new character would mean they'd get 12x7x100% exp bonus on that character's first class. That's 8400%, which is 85x normal exp. (100% bonus = 2x exp)
Let's assume said character picks up their first class quest and goes out to kill some mobs. A level 1 Little Ladybug gives 50 exp, unmodified. With the accumulated exp bonus, that ladybug would instead give 4250 exp, and swoosh said character up to level five and halfway to level six. From one mob. Due to the increase in level, the next Ladybug will give less exp. I'm not entirely sure, since I don't have any classes that are level 5 right now on the alt I'm logged in as, but at level 10 you'd get 10 exp for the mob. So... say 20 exp unmodified. With the bonus, you'd get 1700 exp for a grand total of 5950 exp, bringing the class up juuuust shy of level six (50 exp away). Another Ladybug, and they've accumulated a total of 7650 exp, and are about a third in on level six.
I'm going to assume that they'll get 10 exp for each mob after that, for simplicity. The first class quest usually involves killing nine mobs (3 types, 3 of each). So six left. That's 5100 exp in total, bringing them up to level seven (and a third). This doesn't take into account the hunt log, since you don't get that until after you've finished the first class quest on your starting class. It also doesn't take into account moving on to slightly higher level mobs (since the target mobs tend to vary between level 1 and 5, depending on where you are).
Nine mobs down, and you're already level seven. And then you have all the quests to do.
I'm not saying that you personally would enjoy that kind of drastic change (and it also implies getting seven alts up to level 60 across the board), but... I don't quite agree with your statement of "anything to speed up the process", because "anything" is a pretty... loose concept.
I don't know about you, but I would find that highly amusing AND funny, and fun. Just because of how amusing that sounds. I removed the "+100%" though, it could be 20% per job. Which would still be a HUGE improvement.That's true. On the other hand, the post said list was in response to also added "anything to speed up the process", which food, rested exp and armoury bonus certainly do =)
I'd also like to chime in with this question:
OP's suggested change wouldn't add more fun. It'd also potentially break the game entirely. Let me draw this to the extreme limit of the proposed system: If you have 7 characters on a server, with all combat classes maxed out... creating a new character would mean they'd get 12x7x100% exp bonus on that character's first class. That's 8400%, which is 85x normal exp. (100% bonus = 2x exp)
Let's assume said character picks up their first class quest and goes out to kill some mobs. A level 1 Little Ladybug gives 50 exp, unmodified. With the accumulated exp bonus, that ladybug would instead give 4250 exp, and swoosh said character up to level five and halfway to level six. From one mob. Due to the increase in level, the next Ladybug will give less exp. I'm not entirely sure, since I don't have any classes that are level 5 right now on the alt I'm logged in as, but at level 10 you'd get 10 exp for the mob. So... say 20 exp unmodified. With the bonus, you'd get 1700 exp for a grand total of 5950 exp, bringing the class up juuuust shy of level six (50 exp away). Another Ladybug, and they've accumulated a total of 7650 exp, and are about a third in on level six.
I'm going to assume that they'll get 10 exp for each mob after that, for simplicity. The first class quest usually involves killing nine mobs (3 types, 3 of each). So six left. That's 5100 exp in total, bringing them up to level seven (and a third). This doesn't take into account the hunt log, since you don't get that until after you've finished the first class quest on your starting class. It also doesn't take into account moving on to slightly higher level mobs (since the target mobs tend to vary between level 1 and 5, depending on where you are).
Nine mobs down, and you're already level seven. And then you have all the quests to do.
I'm not saying that you personally would enjoy that kind of drastic change (and it also implies getting seven alts up to level 60 across the board), but... I don't quite agree with your statement of "anything to speed up the process", because "anything" is a pretty... loose concept.
I'll play devil's advocate on this one a little.
What if instead of increasing the multiplier for each job to 60, then why not do it by role instead. It would be an interesting way to spice up 4 mans at cap if I could have more jobs at 60 and this whole thing where 2-3 days of lvling to lvl a job is only if you have several hours of playtime a day. I would enjoy being able to casually lvl up jobs and not have to give up other parts of the games that I enjoy.
So, DoW and DoM only, being able to speed up the process of having more jobs available to run roulettes at 60 would be fun for me. I also understand that it has the potential to be game breaking, but not if it's done in a fair fashion. So, let's say I level PLD to 60 then I move to WAR. What I would propose is a 10% exp bonus on top of rested etc. Any job of a role after that would get an additional 5%. Since your simply learning how a job does the same role, then the learning curve is alot less steep.
The major problem I see with my own solution is that you would have to further seperate roles into melee DPS, caster DPS, and ranged DPS for this to work.
That would be great. I already have level 50 Scholar, Summoner, Black Mage and White Mage...I want to do Astrologian too but this system would be amazing. Turbo catch up my Astrologian. Same for when I eventually get them all to 60 because FUN. It is FUN to play many classes.
Well, let's be honest. Leveling already became kind of easy. If mindless F.A.T.E. grinding bores you, as well as spamming dungeons, why don't you try a mix then? With Vanu and Gnath on max rank, you have a solid source of exp, as well as several others. At the moment it takes me about 10 days to get a class from 50-60, but It's not bad because I do several different things:
- Doing 6 daily-quests from Vanu and Gnath
- Daily Low-Lv Roulette
- Daily LV 50 roulette
- Daily Trial Roulette
- If a small amount of exp is missing that day, I do a few leves
Given the FC-Exp-Bonus, Food-Exp, Armoire-Bonus and rested Bonus, this makes roughly one level a day in aproximately 1.5 hours (2 hours if the roulette-groups are bad)
So from a pure leveling-experience perspective, I'd say it's fine even if it's not the fastest way to level.
On a learning-perspective...well you do several dungeons and trials. If you were able to play the class decently on lv.50, you should be able to do so on 60 as well. The leveling-phase is too short and doesn't offer content difficult enough to really learn how to optimize the class, especially since you need all skills to even be able to do so.
While I would personally appreciate an acceleration of the leveling process due to time issues in RL, I don't think it's necessary.
Go play Black Desert for a day and then come back here and complain that this game is too slow for leveling up.
My only concern for this entire concept is that people every patch feel like they run out of things to do. I question the logic to wanting to remove one of the few longevity grinds in the game.
I am not for or against the idea. However, I do want to point out that once you are at 60 you pretty much mindlessly grind dungeons and duties for tomes. So really its kind of similar in a way to leveling up.
Roughly what levels are these beast tribes for? I would have assumed 60? Can they be done on a 50?
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