Salted Earth is Physical despite clearly being a blast of magic and a physically applied DoT attack is magical? The fuck?
Salted Earth is Physical despite clearly being a blast of magic and a physically applied DoT attack is magical? The fuck?
Yeah, it's really baffling. I have no idea what on earth is going on there.
Something... something... edginess... shadows... wait... I'm supposed to be a paragon of love and justice!
I actually think a lot of DRK's problems would be fixed by switching its cross class abilities from MRD to LNC. We lose Boodbath, Mercy Stroke, and Foresight. Foresight is really the only one I see as a loss, considering DRKs struggle with physical mitigation.
-Invigorate is nice because we would have a way to restore TP even when in Grit.
-Keen Flurry means more reliable and "on demand" Reprisals.
-Blood for Blood is just made for DRK. It fits in with its lore(sacrificing health for more damage), it gives it a better OT presence, increases burst damage, and gives you a risk/reward (5% more incoming damage for 5% more outgoing) option while in tanking stance.
These abilities provide DRK with greater sustained dps, greater burst dps, a more dynamic play style and greater up time with its best mitigation tool. Is that not worth the loss of Foresight? If i'm just being dumb and have missed something obvious I apologize, but i'm interested in all of your opinions!
I don't really have TP problems with Dark unlike Warrior. I kind of.. want to remove Parry from Dark Knight's kit altogether. It sounds like it was supposed to be a Samurai.I actually think a lot of DRK's problems would be fixed by switching its cross class abilities from MRD to LNC. We lose Boodbath, Mercy Stroke, and Foresight. Foresight is really the only one I see as a loss, considering DRKs struggle with physical mitigation.
-Invigorate is nice because we would have a way to restore TP even when in Grit.
-Keen Flurry means more reliable and "on demand" Reprisals.
-Blood for Blood is just made for DRK. It fits in with its lore(sacrificing health for more damage), it gives it a better OT presence, increases burst damage, and gives you a risk/reward (5% more incoming damage for 5% more outgoing) option while in tanking stance.
These abilities provide DRK with greater sustained dps, greater burst dps, a more dynamic play style and greater up time with its best mitigation tool. Is that not worth the loss of Foresight? If i'm just being dumb and have missed something obvious I apologize, but i'm interested in all of your opinions!
I still just feel like a Vastly inferior warrior and paladin.
Last edited by Nektulos-Tuor; 03-30-2016 at 08:07 AM.
Awareness could always be taken over Invigorate. I think Keen Flurry and Blood for Blood would be the real advantages to the swap.
Depends how much Keen Flurry would stack with Dark Dance and it could be all sorts of wonderful.
Yeah idk how they would stack. I dont think the second skill would take into account the effect of the first on your parry value. KF is +40% and DD is +20% so I guess it would be at least a +60% chance to proc Reprisal every 180 secs and you would also have a 20% chance to proc every 120 secs. I would imagine this increases Reprisals up time by a significant amount.
This just blew my mind just now. Why isn't this a thing.-Invigorate is nice because we would have a way to restore TP even when in Grit.
-Keen Flurry means more reliable and "on demand" Reprisals.
-Blood for Blood is just made for DRK. It fits in with its lore(sacrificing health for more damage), it gives it a better OT presence, increases burst damage, and gives you a risk/reward (5% more incoming damage for 5% more outgoing) option while in tanking stance.
I think the cross classes should be LNC/MRD.
Now you might say well what about provoke?
What if Unmend under Grit had an added provoke effect.
It doesn't have a high mp cost and
(correct me if I'm wrong) can easily do a Syphon combo to have enough instantly.
Awareness? You can't crit a parry.
Keen flurry + dark dance.
On a side note. Really good ideas here, but would these changes be a 4.0 thing or a patch thing?
You want a no-cooldown Provoke? At a mere 353 mp cost?This just blew my mind just now. Why isn't this a thing.
I think the cross classes should be LNC/MRD.
Now you might say well what about provoke?
What if Unmend under Grit had an added provoke effect.
It doesn't have a high mp cost and
(correct me if I'm wrong) can easily do a Syphon combo to have enough instantly.
Awareness? You can't crit a parry.
Keen flurry + dark dance.
You have Awareness reversed, btw--you can't Parry a Critical Strike; they ignore blocks, parries, and dodges.
Why not just buff Dark Dance in the first place, rather than having a second, near-identical, 200% effect at 150% cooldown CD?
I don't see the problem with Unmend having a provoke effect PROVIDED THAT GLADIATOR was NOT a CROSS CLASS. It's a "What if" idea.You want a no-cooldown Provoke? At a mere 353 mp cost?
You have Awareness reversed, btw--you can't Parry a Critical Strike; they ignore blocks, parries, and dodges.
Why not just buff Dark Dance in the first place, rather than having a second, near-identical, 200% effect at 150% cooldown CD?
Also that's my fault the awareness bit. You'll have to excuse my ignorance, but I was under the impression that the game interprets damage taken differently. I thought I read somewhere it was:
Parry < Block < Normal Hit < Crit
In A5s there's an add that always critical hits, and it's good to know that Raw Intuition won't work against it.
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