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Thread: Tier list!

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  1. #11
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Renault View Post
    There's a few problems with your tier list....
    The thing with tier lists is that it assumes the absolute pinnacle of play and equal coordination on both sides. When you start to dive into "but in solo queue", then the entire point of a tier list is rendered moot. That being said though...

    Quote Originally Posted by Renault View Post

    Problem 1: You don't specify which game mode. You say "individual performance" but honestly if this is a Solo Queue tier, it's far off. If this is a premade tier, it is again, very far off. Different tiers of difficulty would also have different tier lists, as some classes are super good at stomping nubs while others are more effective against organized teams.
    There's only one mode to go off of right now. As I mentioned before this is entirely the basis of a tier list, what a job is capable off (versus what they can consistently pull off) and how they interact with other jobs in a party and in a battle.


    Quote Originally Posted by Renault View Post
    Problem 2: You offer little explanation for your choices, which makes it unclear why you believe them to be strong. By looking at your list, I'd say you chose the classes to be "S" tier just because of their CC and ability to shut down other classes. Also saying "counters" doesn't really apply for some of your tiers, especially DRK. It's not that DRK doesn't have counters, it's just that the class lacks in both damage and utility.
    That's what the discussion is for, I'd think. DRK has nothing to offer that both PLD and WAR doesn't already do, and doesn't excel at anything. It gets to the point that it's kind of a liability when you can't edge out in burst, pressure or protection.

    Quote Originally Posted by Renault View Post
    Problem 3: Another way it seems that you're measuring this is by a classes potential, not so much their effectiveness. For example: In a perfect condition, sleep is probably the most powerful spell in PVP. This is why I'm assuming you placed WHM/BLM in S-tier. Realistically, sleeps will be purified (or broken, if we are speaking Solo Queue), so their effectiveness is reduced, especially on WHM where every GCD counts during heavy burst.
    Again, that's sort of the point of a tier list. Even in your example, forcing a purify is an incredibly strong tool, espesically since you won't have it for other CCs or debuffs like holmgang for full swing.

    Quote Originally Posted by Renault View Post
    Problem 4: MCH is easily the most broken class in the game right now for PVP, and you have it at...Tier B? It shows inexperience on your part. I'd say instead of making a tier list, a discussion should be had around making said tier list.
    MCH can't burst against a non-ninja melee, at least not reliably from the jumpstart, and frequently going after the healer/caster is not always a good alternative either. Any burst in general gets mitigated big time with proper setups, and MCH's damage outside of burst is incredibly low even compared to SMN (whom has comparable CC and DoTs that can pressure or force a GCD to be used on cleanse). Lack of any self-preservation tools is also a set back if you don't manage to kill within the initial burst.
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    Last edited by RiceisNice; 03-30-2016 at 09:58 AM.
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