Page 5 of 30 FirstFirst ... 3 4 5 6 7 15 ... LastLast
Results 41 to 50 of 299
  1. #41
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Thayos View Post
    Why do relic weapon stages need to be eased when, as the OP points out, there are easier-to-gain alternatives?
    Because there are easier to gain alternatives? You just answered your own question.

    Again, as we've been told by even Yoshi-P, the process you go through to get the relic for a certain ilevel is supposed to be comparable in effort to other means, namely those done through raiding. When the alternative was to get a 210 weapon through doing Gordias Savage, the process to get a 210 weapon was meant to be obtained as a time-based equivalent (whether they succeeded in making it comparable is a different question and not really relevant here) rather than a skill based equivalent.

    To get a Lore 230 weapon, you have to clear the last boss of Midas once a week for seven weeks, plus spend 1000 lore. That's not a significant amount of effort, other than having to wait each week to clear Midas 4. The comparable relic weapon...9,000 esoterics, or do the weekly for Crystal Tower 5 times. It's not that far off in terms of effort.

    To get a 210 weapon from Hismena. 490 esoterics, one run of Void Ark. To get the 210 relic weapon. 80 token (taking anywhere from 27,000 esos and 27,000 poetics, to 5 days per token of daily beast tribe quests after you've reached rank 3 or 6 days each from the new beast tribes, to running Gordias normal several hundred times) plus crafted items that can range from a reasonable 80k to 500K or more per item depending on your server.

    One of these things is not like the other, one of these things just isn't the same.

    In other words, it was made to match the alternative.

    Now we have easier alternatives. Unless they are shifting away from that stated design, it should continue to be comparable as the non-raid alternative. Due to the 210 step still reflecting what they felt was the equivalent time-based difficulty compared to getting a 210 weapon at the time it was introduced, rather than than how it is now, it is no longer comparable with the alternatives...which is how it is supposed to be, again according to Yoshi-P's comments shortly after they introduced the weapon.
    (9)
    Last edited by Berethos; 03-30-2016 at 01:16 AM.

  2. #42
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Thayos View Post
    Why do relic weapon stages need to be eased when, as the OP points out, there are easier-to-gain alternatives?
    why does it need to stay tedious at that stage when content for every other equivalent has been eased?
    (4)

  3. #43
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kurai_Miu View Post
    prices on tonberry have remained roughly the same at 70-90k a item only paid 1.6mil for both of my relics but that's just how the economy on Jp servers are they keep stuff reasonably priced.
    I just checked my server's MB...

    One of the items went up.

    Had gone as low as 275k...now there's one set selling for 600k per item, and the next up from that is 1 million for one.
    (0)

  4. #44
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nyalia View Post
    There are four ways to get equipment: Raiding, Tokens, Crafting, and Grinding. This is the Grinding method. You can spend Tokens or go Raiding if you prefer those instead.

    So, uhh, do that and don't whine here about how all content should be the way you want it and not the way other people want it? You're not the only one playing this game, you know.
    You do realize that, again because apparently this has to be repeated twice a page before it sticks, the level of grinding for this grinding method is meant to be comparable to the raid-based alternatives, as per what we were told by Yoshi-P himself?

    That's a thing you understand, right?

    So it shouldn't be hard to then recognize when the grind option no longer fits its intended design. This isn't rocket science.
    (6)

  5. #45
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Nyalia View Post
    There are four ways to get equipment: Raiding, Tokens, Crafting, and Clearly inferior method of Tokens and Crafting. This is the Grinding method. You can spend Tokens or go Raiding if you prefer those instead.
    Fixed that for you, lets not mince words on what the "Grinding" actually is.
    (2)

  6. #46
    Player
    Thayos's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Thayos Redblade
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    You are still free to obtain an animus weapon. I don't see what the problem is. If you haven't started an animus over the past few months, why get all hot and bothered about starting one now, especially when you can get such an easy alternative?

    I'm sure the grind process will be softened eventually, but now is awfully soon. Many people who went through the full grind just recently got their weapons.

    The good news is that if you start grinding now, you can get caught up and be on the leading edge for the next relic upgrade.
    (1)

  7. #47
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Berethos View Post
    That's a thing you understand, right? So it shouldn't be hard to then recognize when the grind option no longer fits its intended design. This isn't rocket science.
    Except, it does fit the intended design, it isn't excessive, and there's nothing wrong with it. I'd bet you that a dedicated grinder can upgrade their anima faster than a dedicated raider can clear all turns of the newest raid content AND get their weapon drop from it. Just because you feel something is excessive doesn't mean everyone does. Just because you think the grind is too much doesn't mean that everyone does.

    That's a thing you understand, right? This isn't rocket science.
    (9)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  8. #48
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kallera View Post
    Fixed that for you, lets not mince words on what the "Grinding" actually is.
    Uhh, okay. Sure. But you're wrong. If you want to get nitpicky about the exact mechanics the game uses, rather than looking at what you actually spend your time doing, then there's only tokens. Crafting? You need to get tokens to make mats to make gear. Raiding? You have to replay the content several times until you get the right token, or accumulate enough tokens.
    (0)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  9. #49
    Player
    Zari's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    401
    Character
    Zari Lutus
    World
    Balmung
    Main Class
    Arcanist Lv 60
    People need to stop acting like the lore weapon takes effort to get (outside of getting the weapon from savage) to justify keeping the 210 step of anima ridiculous since the 230 step is easy.
    (6)

  10. #50
    Player
    Thayos's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Thayos Redblade
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    It's still far easier for the average player to get a 210 animus weapon than it is to clear nerfed hardcore raid content.

    All you need to get a 210 animus is 30 mins to an hour per night to run a couple roulettes or do beastman quests. You don't need to study youtube videos, don't need a a static and don't need to play mistake-free along with seven other people.

    Making that 210 step easier now would be like nerfing savage mode to the point that it's essentially as easy as story mode. And that would make no sense.

    I don't even get why anyone is complaining here. Just get a lore weapon! If you want easy, THAT is easy!
    (0)

Page 5 of 30 FirstFirst ... 3 4 5 6 7 15 ... LastLast