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  1. #11
    Player
    KorenA's Avatar
    Join Date
    Jul 2014
    Posts
    63
    Character
    Koren Agashi
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    lol I don't even use da dd in dungeons, waste of mp imo w/ this games meta. The faster you kill the easier it is to survive, by time I would even get around to it, monsters already, and why would I waste so much mp to dodge auto attacks when they don't hurt anyway? Da dp is a waste sometimes as well unless they add more than single target trash mobs to raids that can be blinded. And I also agree with the way delirium is it kinda is pointless to bring a monk to the raid and or dark knight with each other, which also means that not every comp is playable which limits the room for players in raids w/ classes. I think the monks should keep the blunt resist but delirium should have a debuff as well added to it.

    A lot of stuff for dark knights really don't make sense, I was hoping they would adjust it in 3.2 but se wants us to keep on dreaming. And by no means am I saying anything is wrong with the class where it can't clear content, but a lot of the skills should be reworked.
    (0)

  2. #12
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    The problem with Darkside itself is EACH tick drains literally as much mana as an aoe. So you get 15% more damage but you can't spam NEARLY as many AOE attacks in dungeons.

    So its literally a choice between 15% extra damage, or being able to use 15 more aoe attacks.

    They said they were adjusting the Dark Knight class for PvP, which may lead to buffs and adjustments in PvE as well.

    If anyone has played a Shadowknight in Everquest with its boundless lifetaps and consuming its own life for attacks and abilities with abilities like Reaver, and Death March you will see what people are actually missing.

    Yes, taking your own life as a Tank is bad... but because of Lifetaps and life drains and sustains you can heal for far more damage then you lose.




    I want something like this for Dark Knight.

    http://eq2.wikia.com/wiki/Death_March
    While death march is active, every time a group member slays an enemy, the shadowknight's groups gains increased intelligence, combat attack damage, casting speed and immunity to control spells for a short duration.

    This would be amazing for instances, but would have to be adjusted for FFXIV's much slower combat because your killing things slower. However killing an enemy and gaining a 30-40 second buff would be amazing for a group buff. In the game we barely have ANY kind of cool utilities.





    I really.. really feel like they were making Samurai, then was like: "Wait.. Dark Knights are way better for this expac!" then switched to Dark Knight and cept the Parry abilities...
    (0)
    Last edited by Nektulos-Tuor; 03-29-2016 at 02:51 AM.

  3. #13
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    i don't know you darkside nektulos but mine is 265 per tic, is very far for the 795 from unleash, so absolutely is not a choice, every normal and pro dark knight know darkside need to be up 100% of the time in active combat.

    drk now is fine, dark passenger and dark dance+ dark arts utility yeah is more for dungeons and many don't use it at all, but are good skills, i recognize with this 2 da effects i buy time for the dps when i take all the adds in a dungeon run.

    psd: that death march is extremely op for this game, mods die fast in dungeons.
    (0)

  4. #14
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    I guess damage can't be our thing anymore, despite our much higher skill cap of the class. I still very much enjoy our visuals and play style but after going back to finish getting PLD to 60 this weekend (I pretty much did a reverse-Cecil) I had forgotten how completely "EZ Mode" PLD tanking was by comparison, especially considering what skills the PLD gains 50-60 which I had not previously known having only PLD tanked at 50.
    (0)

  5. #15
    Player
    Ragnorak's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    170
    Character
    The Tank
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Nektulos-Tuor View Post
    The problem with Darkside itself is EACH tick drains literally as much mana as an aoe. So you get 15% more damage but you can't spam NEARLY as many AOE attacks in dungeons.

    So its literally a choice between 15% extra damage, or being able to use 15 more aoe attacks.
    This is how I know you don't tank... Jesus take the wheel
    (3)

  6. #16
    Player
    Aaliyahrose's Avatar
    Join Date
    Jan 2013
    Location
    Limsa Lominsa
    Posts
    147
    Character
    Aaliyah Rose
    World
    Cactuar
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Nektulos-Tuor View Post
    The problem with Darkside itself is EACH tick drains literally as much mana as an aoe. So you get 15% more damage but you can't spam NEARLY as many AOE attacks in dungeons.

    So its literally a choice between 15% extra damage, or being able to use 15 more aoe attacks.
    100% Wrong. Darkside drains 265MP, whereas Unleash costs 795MP to use. Abyssal Drain (I don't know why you would spam this on less than 5 mobs) costs 972MP. It's a bad idea to spam Unleash as this is bad MP management and waste of DPS. Abyssal Drain is also a Lifetap in a large mob count with Dark Arts.
    (0)
    Last edited by Aaliyahrose; 03-29-2016 at 08:04 AM. Reason: Not Unleashed...Unleash

  7. #17
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Ragnorak View Post
    This is how I know you don't tank... Jesus take the wheel
    Just learn to ignore this guy.
    (6)

  8. #18
    Player
    Ragnorak's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    170
    Character
    The Tank
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    Quote Originally Posted by MagiusNecros View Post
    Just learn to ignore this guy.
    Oh I know I ain't even touching the rest of his post. I read that much and was just like "why do I even read his posts"
    (6)

  9. #19
    Player Violette's Avatar
    Join Date
    Apr 2012
    Posts
    545
    Character
    Eonkhui Malaguld
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    "Not sure I agree with this. The main issue with Delirium is that it's a waste of space because DK supercedes it in utility(MNK benefits from the blunt resist down on top of the magic mitigation via INT down). If you want to create equal footing between the two, it'd probably be better to move the Blunt Resist Down effect to Demolish and keep the INT Down on DK and go from there."

    Ze main issue with Delirium is zat it iz not vampiric enoug.

    Mak iz zuk avay int inzted, zo ze magik atakz ve hav vil becom strongr az ve fite.
    (1)

  10. #20
    Player
    DarthVella's Avatar
    Join Date
    Dec 2015
    Posts
    77
    Character
    S'zendaril Tia
    World
    Excalibur
    Main Class
    Scholar Lv 96
    The main issue with Delirium is that it is not vampiric enough.

    Make it suck away it instead, so the magic attacks we have will become stronger as we fight.

    ... I think?
    (0)

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