Protect: Everyone's protect is the same as of 3.0. Take it and use it on un-dead party members to save the healers some MP/heal time.
Stoneskin: Use it as an extra cooldown, or better yet a cooldown-by-proxy when offtanking.
Fracture's total potency is 220.
Rage of Halone combo is 150 + 200 + 260 = 610 over three GCDs, mean potency 203.
Royal Authority is 150 + 200 + 350 = 700 over three GCDs, mean potency 233.
Goring Blade combo is 150 + 230 + 640 = 1020 over three GCDs, mean potency 340.
Skip fracture. It's overpriced in general and becomes even worse comparatively if you off tank.
Mercy Stroke is an oGCD 200 potency attack. Don't bank on its healing effect. You can't fire it often, and when you do, you'll almost never get the killshot with it because the timing is so strict, but it's extra damage with nothing to lose. Mostly take it because there's no reason to take Cure, Raise, Fracture, and Skull Sunder outside of raising people you run across on the overworld..