Quote Originally Posted by raelgun View Post
The only reason why I didn't involve ACT because I wanted this thread to be specifically about the API and directly ingame interaction, you might right at the moment that the battle log omits however ACT API for FF14 could of been designed to function to mainly gather network traffic due to SE BS rules on that.
The method also protects users from detection as it doesn't interact with, intercept, or read the games software. If reading network traffic was against the ToS, then SE will have users in the ToS agree to disable their firewall and anti-virus programs before playing the game. The reason I mentioned ACT is because someone mentioned that SE should just not allow access the log in the API and I was explaining that that will just have users revert to the methods we have right now anyway (and the log isn't useful).
I'm pretty sure that any UI information that gives access to the numerical display of damage (flying text) will be sufficient for a DPS meter anyway so the point of about preventing the usage of the API to prevent the creation of DPS meters in SE's part is valid. Either the API will be completely useless, or the small amount of information it does give will be enough for you to reconstruct the data for making a dos meter. It should also be noted that a DPS meters is already in the game. During PvP, there is a counter (along with the game timer) which determines the total amount of damage and healing done by both teams in the instance. It's already available information with the features of the game and probably stored in an internal counter during instances. This is also how SE is able to use their own logs to determine when there are people cheating in raids:
ll=1#post3576473