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  1. #1
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    They wouldn't design an entire new area just for a temporary event; that would be a huge resource investment for something so ephemeral. The crossover events we've had so far have all been one way precisely because it means they only have to design character models, not environments.
    (2)

  2. #2
    Player
    Transmigration's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    79
    Character
    Ava Alastrine
    World
    Hyperion
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Alberel View Post
    They wouldn't design an entire new area just for a temporary event; that would be a huge resource investment for something so ephemeral. The crossover events we've had so far have all been one way precisely because it means they only have to design character models, not environments.
    What if they were done well and contained optional means of progression?

    What if they had HNM's from FFXI that you could farm pop items with your FC to spawn them and get loot?

    For example, you get the item needed to spawn a super strong Valkurm Emperor that drops a super spiffy Emperor's Hairpin with XIV stats? Konchtat could have a really strong Stray Mary that drops a Bard bow instead of a horn.

    Would that be cool?
    (0)

  3. #3
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Transmigration View Post
    Would that be cool?
    Yea or they could just spend that development building new things for Eorzea..... Your time would be better off just revisiting the street you grew up on rather than trying to rebuild it on your new block. Cross over events are good, http://forum.square-enix.com/ffxiv/t...n-my-Vana-diel, but rebuilding one game into another isn't.
    (2)

  4. #4
    Player
    Transmigration's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    79
    Character
    Ava Alastrine
    World
    Hyperion
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Dyvid View Post
    Yea or they could just spend that development building new things for Eorzea..... Your time would be better off just revisiting the street you grew up on rather than trying to rebuild it on your new block. Cross over events are good, http://forum.square-enix.com/ffxiv/t...n-my-Vana-diel, but rebuilding one game into another isn't.
    I suppose. I'd rather do something like that than another vertical progression raid or farm tomes. I totally get what you're saying though and you represent the majority of players, I'm sure.

    The street thing was a total metaphor. I definitely do not want to visit my old 'hood.
    (0)

  5. #5
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Transmigration View Post
    What if they were done well and contained optional means of progression?

    What if they had HNM's from FFXI that you could farm pop items with your FC to spawn them and get loot?

    For example, you get the item needed to spawn a super strong Valkurm Emperor that drops a super spiffy Emperor's Hairpin with XIV stats? Konchtat could have a really strong Stray Mary that drops a Bard bow instead of a horn.

    Would that be cool?
    It would be cool, yes, but it just wouldn't be an efficient use of resources. Once the event was over that area would become inaccessible when the devs could have made something else that was permanent instead.

    The only new area we've ever gotten for an event was last year's anniversary event where we visited the devs' office. That area was constructed almost entirely out of existing assets though; there were only a couple of minor models that were created especially for it. It was also an interior map that likely used a tile-based prefab structure in the engine, whereas an open region as you describe would require a lot of terrain modelling and extensive testing. It's just not feasible unfortunately.
    (2)