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  1. #31
    Player
    Nalien's Avatar
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    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Was I the only one hoping for details on the actual system? I don't particularly care when/what we get first... I just want to know how they intend to implement it so I can decide whether I even care at all...

    It's it's as simple as just going up to an NPC and saying "You can have Ifrit-Egi for the melee pet, or you can have Shiva-Egi for the melee pet", then I simply don't care... That's a gimp system...

    What I want is a system in which you only have one Egi... You equip a stone in your offhand slot, and that determines what you summon... Equip an Inferno-Focus? Well, then your melee, mage and tank pet are Ifrit-Egi. Requires a bit more effort on their part, but overall that's the perfect system IMO... Summon, Summon II and Summon III can all then work the same way as skills like Shield Bash (cannot be used unless you have the offhand item equipped). Whatever Egi you want to use you can no matter what, and there is potential for some showing off even (Dreadwyrm-Focus drops from T13, etc.).

    Not sure what to make of their timescale with regards to that... If it was as simple as just swapping Garuda-Egi for Ramuh-Egi at an NPC, with Ifrit-Egi and Titan-Egi remaining the same, then surely that can't take long? The model is already done for Ramuh-Egi, it would just be the animations that need work and if Ramuh-Egi is locked to the mage pet, that can't take long... First one introduced in 3.4? That suggests just one is taking a long time... I can't see one taking that long at all though, but I can see the build up for the system I just outlined taking that long; We already have Ifrit-Egi, Garuda-Egi, and Titan-Egi (plus Carbuncles if applicable). If we're going to have a system where any of the summon types can be any of the Egi, then introducing one means revamping the existing Egi as well... Ifrit-Egi needs mage and tank animations, for example, they can't let us have Ramuh-Egi for all our summons without also doing that... Dare I hope? I mean off-hand items perhaps isn't the best solution given inventory space (though the offhand slot is notoriously underused), but that lets you change on the fly and is fairly intuitive... No real annoying cost like Glamour Prisms, no having to go talk to a NPC to switch... Just "I'm fighting Shiva, so I'll use Ifrit-Egi because this game has no Elemental Wheel and I'm sad"

    It's also something fairly easy to implement regardless of how they want to do it... A follow up to that Lv50 Heavensward Summoner quest, in which they stabbed us all in the heart by teasing Ramuh-Egi, and that unlocks the system? Fine. Retroactively going back and just applying it to Arcanist? Also fine. Just add a Ruby/Emerald/Topaz/etc. Carbuncle-Focus to the early Arcanist quests, add the respective Primal ones to the quests we unlocked them... Even perhaps Fairy ones for Scholar... I think that's really why I consider this the absolute best system they could implement... Scholar could have Eos no matter what, just Support or Healer Eos, it could also have Carbuncle and Healing Ruby/etc. (and dare I dream, an Airy option?). Likewise, Summoners who miss Carbuncle can slap on a Carbuncle-Focus and use Carbuncle again...
    (1)
    Last edited by Nalien; 03-27-2016 at 04:48 AM.

  2. #32
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,489
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Nalien View Post
    ...then surely that can't take long?
    If I remember correctly in the Letter so many months ago about egi glamours, they said they'd have to design everything from the new motions, animations and special effects to the interface icons for each new egi and its abilities. I'm no designer, so I don't know how long this takes them for just 1 egi, but that was more or less their excuse for this feature being put on the back-burner.

    Personally, yeah, I was expecting them to make an "alternate" egi to each of the existing three in terms of role. While it would be interesting for them to have a "one-egi-fits-all" concept, I do not foresee the devs remodeling abilities and motions of the existing egis in addition to new egis. That sounds like more work which I know the developers will not deign to do (but, they've surprised me in the past; both in good and bad ways). If they are going the whole nine yards to make each egi for every role, then bravo.
    (1)

  3. #33
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    I guess it depends how many people they've had working on it, and for how long, but from when this was first announced, to 3.4? That is a lot of time... If all we get from that is "You can pick Garuda-Egi or Ramuh-Egi!", then I wouldn't be surprised to learn that one person did the whole thing, during his lunch breaks... Aside from the quest itself, the main time block on this is the animations. We've got Summon/Dismiss animations, general movement animations and auto-attack. Then you've got the specific moves, four per pet-type plus Enkindle. Naming the moves and giving them specific icons isn't a lot of work at all really, the names are either taken from the Primal themselves (Mountain Buster), or don't even need changing (Contagion). In terms of just the ability animations (going to ignore Enkindle, since it's generally just a scaled down version of the Primals move), obviously making Ramuh-Egi with just four for mage-Egi is less work than giving him tank and melee-Egi moves as well, totally twelve animations...

    One thing I've mentioned in a few of these topics, is that they should perhaps consider making the work behind Egi-Glamours more worthwhile by including Egi in more content... Using Ramuh as the primary example, the Egi model for him basically already existed, because it was part of the Primal fight... Likewise, Titan-Egi was put in Titan (Extreme), meaning everyone got something out of SE designing what is otherwise a fairly worthless addition on Summoner. Beastmaster is another example I'd use here; Introducing new pets for Beastmaster, had we gotten the Job, would be of no real consequence. Beastmaster uses Charm to turn various monsters into pets. We already have numerous raptors, crabs, elk, etc. enemies that Beastmaster could use as pets, because all those enemies exist for absolutely everyone to fight. The cost of giving Beastmaster more pets doesn't exist, because you're adding new monsters to fight all the time anyway. A similar approach should be taken with Egi. Giving us Shiva-Egi is going to be fairly costly, and for a Glamour option for one Job? Yeah, that's kind of a waste of resources. I would assume 3.4 will have Snowcloak (Hard) as a dungeon though, so what if we include Shiva-Egi there? Perhaps as a boss, or pet an enemy summons. Then, instead of giving us, IDK, a new Yeti boss, you've killed two birds with one stone. You've given everyone a new boss, and you've done all/most of the animations for a Shiva-Egi for Summoner.
    (0)

  4. #34
    Player
    meetch2488's Avatar
    Join Date
    Nov 2014
    Posts
    11
    Character
    Mazarek Valtraes
    World
    Adamantoise
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Cidel View Post
    If I remember correctly in the Letter so many months ago about egi glamours, they said they'd have to design everything from the new motions, animations and special effects to the interface icons for each new egi and its abilities. I'm no designer, so I don't know how long this takes them for just 1 egi, but that was more or less their excuse for this feature being put on the back-burner.
    My interface Icons for Garuda-Egi and Titan-Egi are still Carbuncle just different colors. Honestly having not heard anything about Egi-Glamours for more than half a year I would say that Summoner should just be re-named to Green Mage.
    (2)

  5. #35
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    I'd imagine Carbuncle (emerald/topaz) will be the 1st set of glamour able egis since

    a. They already exists in game, so animating them won't be too much work
    b. Many people requested having an option to have Carbuncle replace the egi

    But yeah, I guess it's nice to know they have a rough estimate of when they'll release it (3.4) but I won't hold my breath. That's quite a lot of time, but it seems as if they are relatively understaffed and egi glamour will only benefit those who play summoners. I wonder how many SMN make up the player base.
    (1)

  6. #36
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,489
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by meetch2488 View Post
    My interface Icons for Garuda-Egi and Titan-Egi are still Carbuncle just different colors.
    Interface icons meaning every pet action and name. The pet action icons for Carbuncles and the SMN egi equivalents are different (caster being more subtle). That is what I take they meant by having to "update" interface icons (and their ability names) for new egi glamours.

    We haven't heard about egi glamours for so long because I'm willing to bet the dev team would've rather us forgotten and stopped asking.

    Quote Originally Posted by Nalien View Post
    I guess it depends how many people they've had working on it, and for how long, but from when this was first announced, to 3.4? That is a lot of time... If all we get from that is "You can pick Garuda-Egi or Ramuh-Egi!", then I wouldn't be surprised to learn that one person did the whole thing, during his lunch breaks... Aside from the quest itself, the main time block on this is the animations. We've got Summon/Dismiss animations, general movement animations and auto-attack. Then you've got the specific moves, four per pet-type plus Enkindle. Naming the moves and giving them specific icons isn't a lot of work at all really...
    Again, I won't pretend to know who's doing what and how long creating (or reskinning Ramuh's Arbiters) egis take, but I've always thought that perhaps the same people who make the minions would be in charge of that. If that is the case then I'm disappointed that we get so many minions between patches while XIV's SMN probably stands as the franchise's iteration with the least amount of variety of summons.
    (1)

  7. #37
    Player
    OvernightSiren's Avatar
    Join Date
    Aug 2013
    Posts
    320
    Character
    Terros Lior
    World
    Cactuar
    Main Class
    Scholar Lv 97
    Quote Originally Posted by Nalien View Post
    Was I the only one hoping for details on the actual system? I don't particularly care when/what we get first... I just want to know how they intend to implement it so I can decide whether I even care at all...

    It's it's as simple as just going up to an NPC and saying "You can have Ifrit-Egi for the melee pet, or you can have Shiva-Egi for the melee pet", then I simply don't care... That's a gimp system....
    That's how I hope it is too. Though part of me hopes each pet does have one specific role they can be glamoured for as well (ex: Ravana can only be a melee pet, Bismarck can only be tank pet, Ramuh can only be ranged pet, etc etc). I also want the system to be verrrry inter-changeable quickly, to add a lot more flavor to the game. I just wish they gave us more info. :/
    (0)

  8. #38
    Player
    Zohar_Lahar's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Zohar Lahar
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by myahele View Post
    I'd imagine Carbuncle (emerald/topaz) will be the 1st set of glamour able egis since

    a. They already exists in game, so animating them won't be too much work
    b. Many people requested having an option to have Carbuncle replace the egi

    But yeah, I guess it's nice to know they have a rough estimate of when they'll release it (3.4) but I won't hold my breath. That's quite a lot of time, but it seems as if they are relatively understaffed and egi glamour will only benefit those who play summoners. I wonder how many SMN make up the player base.
    Should the carbuncle glamours have a slightly different names to account for the egi power? e.g. Citrine Carbuncle as tank, Chrysolite Carbuncle as ranged
    (0)
    Last edited by Zohar_Lahar; 03-29-2016 at 02:08 AM.

  9. #39
    Player
    Vivi_Bushido's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    830
    Character
    Hott Cocoa
    World
    Spriggan
    Main Class
    Bard Lv 80
    I can't wait to see an over influx of bad players trying to be Summoners at raiding end game, cause kawaii pet GLAMOURS! (#Glamour is true endgame) There's going to be so many Summoners running around to pick and choose from that I suspect the supply and demand for Casters in statics will shift greatly.

    Seriously, I'm just as excited as everyone else. Can't wait to see how it works.
    (0)

  10. #40
    Player
    AmalahRose's Avatar
    Join Date
    Aug 2013
    Posts
    733
    Character
    Lowena Fae
    World
    Balmung
    Main Class
    Astrologian Lv 80
    Could we please have this carbuncle for a glamour SE? It's adorable!

    https://www.youtube.com/watch?v=1FBiPo6UlDA

    (1)
    Last edited by AmalahRose; 04-01-2016 at 12:00 AM.
    http://forum.square-enix.com/ffxiv/threads/376009-Fabulous-Flying-Unicorn%21

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