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  1. #71
    Player
    Einheri's Avatar
    Join Date
    Oct 2013
    Posts
    143
    Character
    Einheri Sigurd
    World
    Malboro
    Main Class
    Marauder Lv 60
    So, everyone else has to use their stat allowance on accuracy but it's not fair that a healer needs to use their materia slots for accuracy? Is that the debate being waged here?

    And the op would give up the 10% bonus to feel better about thier melds?
    (0)

  2. #72
    Player
    AlphaSonic's Avatar
    Join Date
    Jan 2015
    Posts
    516
    Character
    Shaartis Laggal
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    I think White Mage should get a trait that gives Cleric 10% accuracy or something like that. (It can replace quickstone that is really useless)
    (3)

  3. #73
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,976
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Being able to meld ACC is a positive gain for healers, it's not a negative because we can decide how much we want as you can decide to gear up through crafted and/or tome gear so you have options. Considering in the past we didn't have the base option to get closer to accuracy cap without crafted gear, which wasn't all that great then. Before 3.0, healer gear just had nimble ACC which wasn't even close to final coil caps.

    Now that even base dungeon ACC is higher you are finally seeing non-raiders starting to crop up about misses and caring more about the stat now. Yet you didn't hear a peep then, but yet we've been dealing with this at end-game level forever. Now that we get that option to make up ground on ACC with melding that also doesn't compromise our MND in a meaningful way, the difference is night-and-day. Yet there is still room to meld other secondaries like Crit and PIE where applicable especially on i220 crafted gear.
    (1)

  4. #74
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,481
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    +1 for OP. Accuracy overall is a stupid stat to have in the first place, but it's even worse for healers because if you do decide to DPS, you actually have to give up secondary stats that could go towards your healing and that is just absurd. Choosing to DPS should not punish your healing stats.

    It's really all just more gating and lockouts.
    (2)

  5. #75
    Player
    AngelicSence's Avatar
    Join Date
    Apr 2014
    Posts
    233
    Character
    Arch Ultia
    World
    Zalera
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by AlphaSonic View Post
    I think White Mage should get a trait that gives Cleric 10% accuracy or something like that. (It can replace quickstone that is really useless)
    True. But developers want to keep it balanced. So CS would have the same effect on all healers. I don't really agree with OP that CS 10% damage should be replaced with 10% accuracy. You have around 370 accuracy without melding. 10% of that will be 37 accuracy which is pretty meh. 10% damage on other hand, is pretty huge.
    (0)

  6. #76
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Moqi View Post
    +1 for OP. Accuracy overall is a stupid stat to have in the first place, but it's even worse for healers because if you do decide to DPS, you actually have to give up secondary stats that could go towards your healing and that is just absurd. Choosing to DPS should not punish your healing stats.

    It's really all just more gating and lockouts.
    You realize the piddling amount of secondary stats healers burn is nothing compared to the secondary stats tanks and melee have to burn, right? Maybe 200. Top.
    (0)

  7. #77
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,481
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    That is not an excuse to justify a terrible system, even if it were true. If "well it's not as bad as x" is all it's got, it speaks for itself.
    (1)

  8. #78
    Player

    Join Date
    Sep 2013
    Posts
    411
    I'm totally fine with the way it is right now. You can easily reach the cap with melding. (3.0 was horrible!)
    The Sub Stats are pretty weak nowadays for healers. And since you are able to only meld save slots, you won't gain that much that its worthy affecting healing.

    The only thing i fear is the higher accuracy needed for 3.6 .
    (0)

  9. #79
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    The point is that every job needs to give up X amount of points to accuracy in order to work at their optimum. Some people enjoy this, some people don't want any kind of a cost associated and just want to have the biggest numbers possible at all times, with minimal planning or consideration.
    (0)

  10. #80
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,481
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    That is not the point at all. If everyone needed to just give up some points for accuracy they might as well get rid of it and lower the amount of melds possible, as it would be the same thing, but it's not.
    (1)

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