It's true that Pld's have a foundation in swordsmanship and shield defense; however only the shield is ever emphasized, and it's not emphasized all that well. None of our combos utilize our shield, for example. Shield Bash is a dps loss unless you absolutely have to stun something, and even then it cancels your current combo; so it doesn't work with your offense. It doesn't block magic, and the only way to buff it is not by activating the "Shield Oath," but by using Bulwark, which is one of the longest defensive CD's a Pld has. The write the Pld as a master of the sword and shield, but the way you actually use them is counter-intuitive and clunky.
Worse yet, the Gld kit is fundamentally incompatible with the Pld kit, and the Whm kit is fundamentally incompatible with both Gld and Pld. In most cases, the Pld moves work against one another. Take casting for example, Clemency is a great heal and can be used for yourself or your team, but you can't defend or attack while using it. Even your passive block rate is made null and void. How about Fight or Flight? That's a solid Dps increase taken right out of our Gld roots, right? True story, but you'd better deactivate Shield Oath, because they don't work well together and your wasting Dps and enmity by having them both active at the same time. I could go into a lot more detail than this. I could probably write you an essay explaining exactly why and how Pld is broken from both a technical and lore stand point, but the short hand of it is that it is torn between 3 different jobs which it fails to fully realize. It's lacks balance between the things it claims to be, and almost none of its tools work well together.
That's an interesting insight. I wasn't around for 1.0, so I did not know this. It's kind of sad though. It sounds as though SE had some interesting ideas with the original 1.0 game. I know that most of it didn't work, which is why it all failed, but every now and then I hear about a few things that sound as though they would have been cool to run with if SE had stuck to it.

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