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  1. #31
    Player
    FinalWolf's Avatar
    Join Date
    Apr 2015
    Posts
    401
    Character
    Rex Inferorum
    World
    Malboro
    Main Class
    Warrior Lv 70
    If people didn't provide feedback the game won't change and will we get the same shit over and over.
    (22)

  2. #32
    Player
    MihaelB's Avatar
    Join Date
    Feb 2015
    Posts
    827
    Character
    Mihael Blue
    World
    Tonberry
    Main Class
    Summoner Lv 70
    Quote Originally Posted by FinalWolf View Post
    If people didn't provide feedback the game won't change and will we get the same shit over and over.
    Exactly but there's a difference between constructive and useless feedback which I think some whiners are trying to convey
    (3)
    Exorcist of Oceania Core Empire <OCE> Oceanic Tonberry FC
    FC Thread: http://forum.square-enix.com/ffxiv/threads/309373-Oceania-Core-Empire-FC-Recruitment
    FFXIV Housing Club - Sharing and inspiring housing designs Come find us at https://ffxivhousingclub.wordpress.com/ & http://ffxivhousingclub.tumblr.com/

  3. #33
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    I think this is a sitaution that was partially created by the playerbase. We consistently asked for a raise in the cap, and now we've got to put in more effort, thus creating more burnout, to reach the new cap. It's nice to get to the gear faster, but it hurts us because we feel the grind nearly two-fold to what we felt it back in the 2.X series.

    I also think it's because SE reduced us from 3 dungeons to 2 dungeons. At least with 3, there was artificial variety. You would have less chances of spamming the same content multiple days in the row.

    If they want this system to work, I hope they invest into making some more interesting dungeons, and return to the 3 dungeon model. Maybe increase rewards to make it easier to cap, though that one is questionable.
    (2)

  4. #34
    Player
    OMGAFLYINGPENGUIN's Avatar
    Join Date
    Oct 2015
    Location
    Mist
    Posts
    163
    Character
    Tsuyoshi Scarlet
    World
    Tonberry
    Main Class
    Dragoon Lv 60
    I love this game alot, never regret picking it up. I do not mind grinding for tomes, as I can see the good (but also the bad) behind such a system. But not everyone will enjoy it in the long run, some of my friends are getting tired of it. I played ragnarok years back for about maybe a good whole 7years at a much younger age.

    I will quote this from someone "RO has always been a sort of harsh game for players to pick up and play, but it’s a freedom that you don’t see much these days. The modern MMO is a treadmill of goto’s and do-this’, and for it’s grinding leveling gameplay, my experience with Ragnarok and how I play it, even how I build my character is always different from the next guy, which is something the modern MMO doesn’t give you".

    This was quoted from doddler before he left RO. He is very accurate on this, most MMO seems to take the good traits of many others, improve it and make it work, and after it has become a success most game to the same formula. Like how most Korean MMO adopt similar RNG cash shop items in maple only to cause them their death.
    (1)
    Last edited by OMGAFLYINGPENGUIN; 03-24-2016 at 02:10 PM.

  5. #35
    Player
    Sylkis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    613
    Character
    Sylkis Tea
    World
    Sophia
    Main Class
    Scholar Lv 100
    I think that SE is very focused on making the game fun for short periods of time since that is where the money is at.

    You can see this with how they keep adding new content but not maintain them - they said themselves that they would rather create new content than update and protect old content from rotting.

    As a result, many players that can put more hours in cannot get anything more out. So they added timesinks like relic quests. But those timesinks are like band aid fixes - the content is made to last long artificially. (Naturally long content would be like well designed pseudo-random dungeons, intelligent boss AI, player created content etc.). Those players are becoming aware and getting tired of it.



    But as long as that statement stays, nothing will change.
    (5)

  6. #36
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Cinno View Post
    I actually just got into a discussion with a friend in game about this very thing when I told her i'm not getting any of the lore gear.

    The Lore drop rate is small, and the weekly cap just drags it out.

    Speaking of dragging it out, the fact that it takes SEVEN WEEKS to get one Lore weapon immediately turns me off from it.. As someone that plays (and gears) multiple classes, it would just take too long for me to even bother with it.

    I feel bad for the few players out there that have every class at cap, and gear them all up.. it'll take 91 weeks to get every Lore weapon. That's over two years.

    I know it'll be nerfed by then, but.. if that's the case, what's the point in delaying it so much anyway, besides forcing people to keep Midas relevant..
    Worth noting that this is wrong? You can get all the lore weapon in 3 months. You have the option of forgoing the proper way of getting them by doing easier content for a longer period of time.
    (0)

  7. #37
    Player
    Uhm's Avatar
    Join Date
    Aug 2015
    Posts
    102
    Character
    Shao Ron
    World
    Cerberus
    Main Class
    Bard Lv 60
    I wish I knew what you are talking about in regards to FFXI cause I haven't played it. This is the first time I'm actually capping my tomes and midas stuff but I can already feel that it's getting stale (actually not the midas stuff just the dungeon grind), even more so because the dungeons aren't scaling you down enough to make it a little interesting. It just feels like some kind of buffet, here have some mobs, oh, they're dead? Here have some more mobs and while you're at it why don't you just pull the whole dungeon (not that that is possible).
    (4)
    Last edited by Uhm; 03-24-2016 at 02:47 PM.

  8. #38
    Player
    Cinno's Avatar
    Join Date
    Mar 2016
    Location
    Old Sharlayan
    Posts
    261
    Character
    Cinno Lerem
    World
    Lamia
    Main Class
    Viper Lv 100
    Quote Originally Posted by UBERHAXED View Post
    Worth noting that this is wrong? You can get all the lore weapon in 3 months. You have the option of forgoing the proper way of getting them by doing easier content for a longer period of time.
    Oh? Can you explain what you mean by this? I was under the impression that the only way to get the weapon was with 7 gears from M4, with a lock of getting one per week. If there's another way of getting the gears, or the lore weapon, please explain?
    (6)

  9. #39
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Please suggest a better system.

    The current system has a cap, but high income of lore tomestones.

    So lets say theres no cap...
    People would grind them all out for their main class day 1, and then maybe grind for their alt classes the next week. What happens? -> Burnt out very easily.

    What if tomestone armors/accessories isnt the highest ilvl gear outside of savage? Lets say it drops from a primal like seph ex (but another primal) That could be good, similar design to seph ex weapons.
    But not EVERYONE can access them.

    Diadem was another alternate system. People hated it.

    So you see alternate systems aren't casual friendly.
    (0)

  10. #40
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Cinno View Post
    Oh? Can you explain what you mean by this? I was under the impression that the only way to get the weapon was with 7 gears from M4, with a lock of getting one per week. If there's another way of getting the gears, or the lore weapon, please explain?
    Tomestone is a raid drop; you don't need to use midan gears.
    (2)

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