Indeed. 'Games much bigger in raiding' struggle to get 20 man people for a hardcore raid. Savage Alex1-4 has told us that the hardcore community just isn't as big as they or SE though.
Bigger raids might seem much cooler but they just aren't practical.
Pretty much how it was done when I ran them here in Chaos data centre. Well, except for cerberus fight ^^; It was mostly explained as "A = adds, B = belly, C = cerb" or, alternately "A = adds, B = boss, C = chow" (depending on which team announced it and what they wanted to do, I suppose xD)
(Of course, later on it got to some tactics where everyone tried to send in their dps to be eaten... but that didn't always work too well and tended to lead to at least one dead dps who sacrificed himself to the adds inside that spawned before enough people got eaten to burn the thingythings down.)
Some here, like me, played mmos on the early 2000's. ^-^. Been playing mmos for over 15 years now. I know very well what's possible to do with 24 people. If anything, usually it increases FCS colaboration due to most FCS not having 24 decent people active. It also makes preparing and finding replacements a lot more painful but.. At same time leaves less people with no statics.
Like the 2nd trash room on the way to Bone Dragon xD
Coming straight from FFXI, where the tank hardly ever pulled, it use to blow my mind that people would mistakenly aggro the Ahriman/Banshees while the raid was dealing with the elementals. We're all running around in Philo/AF1 gear and people pulling the whole room. I'm like, "Folks, we just wiped twice on trash" xD
Last edited by Iagainsti; 03-23-2016 at 02:20 AM.





I understand the concept, but getting NA players to follow it is worse than herding cats. Too many tanks that need to be the special snowflake center of attention by MT'ing, too many DPS that want to go in the belly despite being in a different alliance, etc.
People complaining about scheduling and communication... in other MMOs, 24+ is very common.
It all depends on how the devs implement it.





Well, you either have to have bigger raid teams or you have to pug a lot of people. My static has problems finding raid time as it is because our members' schedules have very little overlap. If someone ends up having to work late or work on a day they usually don't, we either pug them for the night or we lose a day with no real way to make up for it. I can only imagine how much worse it could get if you added even more members into the mix. I'd rather not see pugging become the norm simply because there are many more people that want to raid than there are people that actually have the skills to do so. Honestly, I think the 8 man raid is a perfect size and don't really get the appeal of coordinating more people to be on the same page.
World of darkness lvl 60 24man savage raid. Bring it on!
As someone that played WoW during vanilla, please no.
It's an utter burden to get together over 20 other people to log in for a specific time frame, to distribute loot fairly, and to even meet the composition. And because the fights were tuned to require that many people in both numerical and mechanical requirements (and if we were to take this with FFXIV's party queuing), you have to have the full party, otherwise you're better off calling it for the night.
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