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  1. #1
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    we can talk of this in every sense possible, either vampire or blue mage, you forget one point quite important in all of this...
    Yoshida did said in the past that he will bring class that will bring new stuff to the game and group. however, what will bring the blue mage, that like the red mage end to be a jack of all trade jobs. we can expect a red mage will will loose one face of him capacity, because we are into a mmorpg, not a solo game.

    what work for a solo game with a jobs that can do everything but master none, can't be done into a mmorpg, why you ask? because it will lead to a jobs either too powerfull, rending other jobs useless (that will lead to a massive nerf later) or a useless jobs in the sense that since it can do everything, any one specialized will be more interesting. meaning, he will deal decent damage, but will be far less interesting than another dps, he will be able to heal, but not enough in end game content, he will be able to tank but be unable to tank end game content.

    for make simple, if they bring this sort of jobs, they need to specialized them, we can see already how semi hybridation lead to weird stuff, like the machinist and bard, that have a few capacity of support, but with reduced dps. in content that anyone can do, like midas normal, dungeon or void ark, them dps are lacking seriously and even with a good stuff will simply be less powerfull than other dps. them utility shine in high end content, where them song/drone can be very important for high end encounter. but we talk of what? 3-5% of the content of the game.... that too little...

    i'm sad for the bard and machinist that have to deal with this, i will have prefer yoshida to bring a true full support jobs than saying, people will not love to play it... even if people don't love to play it, some will have enjoy this sort of gameplay. but i digress.... the blue mage/vampire are not tailored for a mmorpg in the form we know it (from solo game) and don't give me FF11 as exemple since this game was well know for have a disastrous balance.

    for now, we must maybe look in the direction of jobs that can be bring to the game while still not feel half assed.... and seriously, between what you can imagine and what they can do.... you have a world. with if we can put paris into a bottle (it's french proverb) but it resume well what i see there into this thread. a If we do the bluemage like this or if they try to do this.... only them know what they can bring or not to the game. but for me right now, the blue mage even if it's asked, need to wait a long way before being bring to the game.

    i will finish with this, they have said that they will never ever redo 3 jobs at the same time, we can expect 1 or 2 jobs from the next expansion... and i doubt blue mage is them... and even after this with where lead the story, i doubt the blue mage will make it even in the next expasion, exept if they create a new type of "blue magic" that will probably not please everyone... and i can already see a lot of displeased player if they bring the red mage like it was teased last years, since it will not be the red mage of the solo game...

    ps: before i forget, add content cost them time, energy and money... create a jobs that will recquire a whole new system for learn it skill randomly will be a major pain in the ass and most player will refuse to play it... since you can end to not learn a skill for hours if you must go hunt a type of monster for X skill.
    (0)

  2. #2
    Player
    Tanathya's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    659
    Character
    Selena Schwarz
    World
    Ragnarok
    Main Class
    Samurai Lv 90
    Quote Originally Posted by silentwindfr View Post
    i'm sad for the bard and machinist that have to deal with this, i will have prefer yoshida to bring a true full support jobs than saying, people will not love to play it... even if people don't love to play it, some will have enjoy this sort of gameplay. but i digress.... the blue mage/vampire are not tailored for a mmorpg in the form we know it (from solo game) and don't give me FF11 as exemple since this game was well know for have a disastrous balance.
    Well, FFXI was known for many things, but at this point, you know what? I'll take any lack of balance if the game actually gets fun. I'm sick of this so-called balance, which is actually BS in many spots, but still, this balance is so boring. Sure, all FFXI jobs had their moment to shine and their moment to collect dust, but it was fun, and since it had no trinity, you could still use them in one way or another. Everything is so not outside the box here, it's boring.
    (2)

  3. #3
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    I was really happy when they balanced "Perfect Dodge", "Manawall".

    You have no idea how happy I was. In fact I wasn't happy at all.
    (3)
    Last edited by MagiusNecros; 03-23-2016 at 12:16 AM.

  4. #4
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by silentwindfr View Post
    ...i'm sad for the bard and machinist that have to deal with this, i will have prefer yoshida to bring a true full support jobs than saying, people will not love to play it... even if people don't love to play it, some will have enjoy this sort of gameplay. but i digress...
    I feel like pointing out that this seems to be an issue inherent in how the game works. The combat revolves around all combatants being able to attack and kill enemies, which is why the "My First..." quests require you to kill enemies (as opposed to say...healing NPCs for CNJ), this also extends to a lesser extent to FATEs and Leves as 99% of them only have mobs to kill, not to heal or buff an in the few that do the charge immediately gets back to full health after combat (The escort missions) or just Zerg Rush the mobs to the point healing them is pointless (There is also the Defense FATEs, but I'll get to those later).

    There's also the fact that the very first skill battle classes learn at level 1 are offensive in nature (Blizzard, Fast Blade, Stone, Ruin, True Thrust, ect).

    My point is, the way the game focuses on damage, means that if a battle class wants to progress or gain experience, they would have to either party up with another player (something I sure would rile up those that prefer soloing in open world, or people that that don't like dependency where it doesn't exist for other classes) For a job that cannot attack to to work such as "Pure Support" classes would require another overhaul of the game, perhaps one on par with A Realm Reborn itself
    (1)
    Last edited by Morningstar1337; 03-23-2016 at 03:53 AM.

  5. #5
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Morningstar1337 View Post
    For a job that cannot attack to to work such as "Pure Support" classes would require another overhaul of the game
    Being a support class doesn't mean that a character can't attack any more than being a healer or a tank means they can't attack. It just means that's not their most useful feature in a group. Plenty of games have support classes that are essential for any sort of difficult content (and really helpful on the simpler stuff as well). They solo perfectly well because they then combine their support skills with their attacks, though in group play they're more effective focusing on their specialty and leaving most of the direct attacking for the damage dealers in the party.
    (2)