Quote Originally Posted by Iagainsti View Post
I believe the Ferb means Party vulnerability. When you take 1+ players out of the mix, it makes the remaining players vulnerable without the CC'd player(s) damage/heals/enfeebles being utilized.

On the same note, That is the point of CC.
Exactly. When I'm on my pally, for example, and I get smacked with the sleep status, purify, then sleep again, I'm have to watch my team get their butts whooped around the map while I'm sitting on a primed Cover/DV/Testudo/Clemency/ or whatever. I'm just sitting there catching some z's while my team dies around me.I'm sure it's immensely satisfying for the enemy team, but it's brutally painful to be removed from the action for that long, especially knowing that you've already done anything you can possibly do to get back into the mix (not to mention the inevitable hail of cries for help and complaints over your inaction that almost inevitably follow said circumstances).

You're right though. That is part of the CC. I definitely don't want to see it removed. I actually wouldn't necessarily want to see it reduced, either. My preferred solution would be balancing the tools provided by players to combat it (such as materia or items). Purify can only cover so much, so having an extra item or a slightly higher resistance would be nice. By no means essential, but nice. Hell, I'd even take a change that allowed your auto attacks to hit a teammate so that you could wake them up, albeit at a dmg penalty.