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  1. #1
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Werhusky View Post
    Ur MP must suffer Adlo Spam never proven a good solution to me. If I heal I use Physick/Lustrate > Adlo else I would OOM pretty fast. Adlo is meant for shielding only... in dungeon no shielding needed so I may Adlo only if I feel generous.
    MP is never a problem. It's fairly similar on MP efficiency to Physick. On paper it seems Physick is better at 442 MP /400 Potency and 1041 MP /600 Potency, but with Adlo crits it evens out pretty well. If I am using Physick I do Adlo -> Physick. In a dungeon, you can adlo/stoneskin between pulls. In the expert dungeons that is all you need to do. Otherwise after that you can adlo/physick alternate.

    In my opinion, if you do not use Adlo in a dungeon, then you are severely handicapping your potential.
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  2. #2
    Player
    HPDelron's Avatar
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    Feb 2016
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    177
    Character
    Duran Felden
    World
    Jenova
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Kaurie View Post
    MP is never a problem. It's fairly similar on MP efficiency to Physick. On paper it seems Physick is better at 442 MP /400 Potency and 1041 MP /600 Potency, but with Adlo crits it evens out pretty well. If I am using Physick I do Adlo -> Physick. In a dungeon, you can adlo/stoneskin between pulls. In the expert dungeons that is all you need to do. Otherwise after that you can adlo/physick alternate.

    In my opinion, if you do not use Adlo in a dungeon, then you are severely handicapping your potential.
    These are not comparable in terms of MP efficiency with Phsyick at 0.90 Potency/MP vs Adlo at 0.57. Phsyick is about 58% more efficient and that's kind of huge. Which is not to say that the rest of your points aren't valid, at least in most casual content you're not generally MP-bounded and certainly not in 4-mans. Therefore the premium is on throughput if only to afford additional time contribute to damage (however you feel about such things).

    It's also worth noting that Aldo's throughput superiority only holds in the case the target is going to take the full shield's worth of damage in the next 30 seconds. A 7000 HP barrier is worth only worth as much damage as is put into it. If little or none is, it's got a null value. If you're dealing with an encounter with periodic damage on non-tank targets that's sure to be lethal if left unattended long term,. but that damage is spaced more than 30s apart Phsyick will be more efficient on throughput as will since the shield would just falls off to no effect.If we assume such spaced damage even succor has lower throughput that rotating Phsyick if less than 4 people are in need of the healing. Again if we're putting damage into the shields then this changes quickly and drastically.

    Granted these are corner cases in current content but I think it's better to maintain a more comprehensive understanding of tools should these difference become more relevant in later content with a different design.
    (2)
    Last edited by HPDelron; 03-22-2016 at 01:59 AM.

  3. #3
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by HPDelron View Post
    These are not comparable in terms of MP efficiency with Phsyick at 0.90 Potency/MP vs Adlo at 0.57. Phsyick is about 58% more efficient that's kind of huge. Which is not to say that the rest of your points aren't valid, at least in most casual content you're not generally MP-bounded and certainly not in 4-mans. Therefore the premium is on throughput if only to afford additional time contribute to damage (however you feel about such things).

    It's also worth noting that Aldo's efficiency only holds in the case the target is going to take the full shield's worth of damage in the next 30 seconds. If you're dealing with an encounter with period damage on additional targets that's sure to be lethal if left unattended long term,. but that damage is spaced more than 30s apart Phsyick will be more efficient on throughput as will since the shield just falls off to no effect. Granted these are corner cases in current content but I think it's better to maintain a more comprehensive understanding of tools should these difference become more relevan in later content with a different design.
    Again, I noted that they are similar when you take into account crit (where they converge to the same number of 1.8). Also, I don't think a 0.57 to 0.90 is a huge difference given the absolute MP totals and our MP pool and the required amount of healing and the ability to regain MP back at withe energy drain/aetherflow.

    As for your second point, use adlo if they are going to take damage soon - yes. if they aren't going to take damage, let Eos/Selene heal them, don't bother with a Physick.
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