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  1. #51
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
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    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by giantslayer View Post
    There are things that could be done to change current first person to adapt to the VR format:
    - widen field of vision to have peripheral vision.
    I think this one is pretty much a given as an integral part of the VR format (with the exception of its "cinematic mode").


    Quote Originally Posted by giantslayer View Post
    - make AoE markers extend vertically (should be transparent, of course) so you don't have to look at the ground.
    They need some additional indication, but just extending them to be 3 dimensional might obscure vision too much (despite a semi-transparency), and when you're within one, identifying where the edge of a semi-transparent haze is might be difficult anyway. I'm thinking something like a big red icon on the HUD whenever you're standing on an AoE marker, but then you still have to look down to see where the edge is so you know which way to run. It would be enough so that you'd know when to look for the ground marker, as well as making it clear whether you're on a safe spot when you're near the edge.


    Quote Originally Posted by giantslayer View Post
    - visual effects would need to be adjusted so that casting doesn't obscure your vision so much.
    I've been wishing (and occasionally requesting) for years that they allow us to turn off a lot of the swirling colored lights that surround everyone with just about any action you can take. It'll be even more important in VR, but I'm hoping they extend it to the traditional TV/monitor view as well.


    Quote Originally Posted by giantslayer View Post
    - implement different audio cues for each type of AoE or thing that is currently indicated visually. These audio cues can be designed in such a way that the human ear can perceive the direction it is coming from.
    - controller rumble could be used to provide information like whether you are standing in an AoE or not (maybe even have intensity lower as you get further from the center), instead of "shake everything because there are explosions."
    - mini map on the HUD could be updated to show AOEs and other things we would normally have to watch the screen for.
    - other adjustments would be necessary to make the game less sickening to play in first person.
    Come to think of it, nearly all these changes for making the game more VR friendly would be beneficial regardless of whether you're viewing it through VR or not. (And the peripheral vision one is the only one that would be limited to a VR system.)
    (0)

  2. #52
    Player
    Andrea's Avatar
    Join Date
    Jul 2015
    Posts
    553
    Character
    Princess Andrea
    World
    Leviathan
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Evangela View Post
    $460 just so I can look under miqote skirt? No, thanks.
    I want to say people wouldnt seriously use it for that....want to..but can't sadly >.<
    (0)

  3. #53
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by pauleta View Post
    14 is one of the confirmed games for playstation vr.
    http://www.gamespot.com/articles/eve.../1100-6435715/
    http://ca.ign.com/articles/2015/09/1...oject-morpheus
    also, price points are 399.99 us/549.99cad/399.99 euros. as a canadian, when i saw that $550 i said forget it
    Your forgetting the price in GBP which is £349.99 which is actually affordable. Since that's the same price as the PS4 when it first came out and it's even cheaper in Japan at ¥44,999.
    (0)

  4. #54
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Amazon UK (and apparently a number of other retailers) sold out of their initial pre-order allotment in minutes, so apparently quite a few people want PS VR enough to spend some cash on it. Of course, initial hype doesn't always translate into lasting power, but it certainly indicates a significant interest.

    http://www.playstationlifestyle.net/...shipment-sony/
    (0)

  5. #55
    Player
    TinyMonster's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    299
    Character
    Soushie Monster
    World
    Behemoth
    Main Class
    White Mage Lv 60
    I will definitely pass on this. I have a bad motion sickness so not going to use it.
    (0)

  6. #56
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Saccharin View Post
    Why, it's fad and will be abandoned in a years time.
    It's hard to say if it's a Fad or not at this point, usually it's something that it easier to see after the fact. Not saying you are wrong, but some things people say are "fads" become the new norm. Video games at one point in time were a "fad" too.

    Anyway, I'd consider picking up VR if FFXIV supported it. I'd be interested in it even outisde of the first person view. Namely to be "in" the world of FFXIV, and still looking at my character, etc. Could be really cool.

    I haven't tried it yet, and much like Saccharin, I'll hold on to my money until a time where it's too good not to try. The Price point seems right with PS4, so I'll wait and see.
    (1)
    Work To Game on YouTube [Guides, and More]...
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    Petition for Microsoft to allow XIV with cross system play:
    https://www.change.org/p/phil-spence...atform-servers

  7. #57
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by Alberel View Post
    3D TV was a gimmick. It just gave a different way to do what you already did (watch TV/movies) and there's very little in the way of actual 3D TV broadcasting to make a 3D TV worth it. 3D cinema and movies have been extremely successful because they're on a totally different scale but most people won't buy a 3D TV just to watch movies in 3D that are also available in 2D.

    VR is different. It's not just playing games in 3D. VR games are built from the ground up for VR. The entire experience is new nd you interact with them entirely differently. You seem to be seeing VR as a new iteration of gaming peripheral when it's actually more on par with being the next big tech jump since TV. VR revolutionizes the entire way media of all forms can be delivered; applications are extensive well beyond gaming.

    I'm going to assume you've not actually tried Occulus or Vive? Most of the VR naysayers are skeptics who haven't actually tried it yet... It's also entirely possible to play VR whilst sitting down, not every game requires you to physicially walk around; the fact you use that argument makes me fairly certain you haven't tried it yet.
    You inadvertently hit the nail on the head. They'd have to be built from the ground up for VR. That would mean that there would have to be a significant user base to justify making the game for VR, or VR only and with the current price whch will likely drop but those system requirements are very steep for PC games in general. It might seem like every one has a pair of SLI Titans with i7 overclocked to the heavens but i suspect they dont. Look at how hard it is to get games that run well on PCs instead of a console port.

    The games industry itself is very conservative and that's why we really see any new innovate games instead of the annual Call of Duty.

    No, I've not tried VR nor did I try 3D TV but I'm sure they are both amazing experiences but would I slap on my VR headset and log in and play FF14 for 30 mins every day. That's a lot of effort and not really needed.

    I think that VR should be like 3D movies where you go to a place to experience it rather than an every day technology.
    (0)

  8. #58
    Player
    AnduinLynn's Avatar
    Join Date
    Jan 2016
    Posts
    120
    Character
    Bailey Reed
    World
    Balmung
    Main Class
    Warrior Lv 60
    It doesn't make any sense to compare this to 3D T.Vs, as they both sell towards two totally different markets. The "Tv-viewing" market is a rather casual one. I mean; you get your big HD TV and that is all you really need. Gamers though, have a habit of always wanting the best, and it is this ambitious fire which fuels much of the computer market. It's in our nature to want to run faster, process better, see more. In TVs though, it isn't that hardcore.

    I believe in VR, and even though I feel liek we should only call VR the kind of "full-dive" stuff we see in SAO. This "semi-vr" is not so bad, and hopfully will lead us into the real deal.
    (0)

  9. #59
    Player
    AnduinLynn's Avatar
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    Jan 2016
    Posts
    120
    Character
    Bailey Reed
    World
    Balmung
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Andrea View Post
    I want to say people wouldnt seriously use it for that....want to..but can't sadly >.<
    Well when you're a short lalafell and looking up towards so many tall people....
    (1)

  10. #60
    Player
    Shinun's Avatar
    Join Date
    Oct 2011
    Posts
    370
    Character
    Tri Edge
    World
    Marilith
    Main Class
    Viper Lv 100
    I may be in the minority on this subject. But I'd rather SE not bother wasting development time on a gimmick like VR and instead use that development time on more content.
    (2)

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