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  1. #31
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    If we had VR for 14, Monks would be punching the empty spaces of primals and have a hard time seeing aoes or basically anything with all the flashing colors on your screen. same for any melee class and maybe casters could experience it better. If they game didn't have a target system it may have worked but not how the game is currently built. ESO may work better though.
    (0)

  2. #32
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Alberel View Post
    ... and there's very little in the way of actual 3D TV broadcasting to make a 3D TV worth it.
    Well, as far as that goes, it remains to be seen whether there is going to be enough VR games to make VR gaming worth it. I do think it has the potential to take off and become a major thing, but kicking it off has a major hurdle. Not that many people will get and use the system until there's a wide array of content for it, and not many developers will invest the money to make top games which would be limited to a VR while VR itself has a small audience.

    For a really good VR game, you want it to be built around VR from the outset, designed specifically for that environment. But that's going to limit its audience as those games wouldn't be as well suited to a traditional screen, so would tend to only get VR users. I think that at least at the outset, we're more likely to get a few minor little proof of concept "games" that are truly built for VR, but don't have much in the way of content, plus a few full scale games that are really built to be watched on a TV or computer monitor, but get a VR adaptation despite not really being designed for it. (FFXIV in VR, for instance, would fall into the later category if it happens.)

    Neither of those types are going to be the ideal VR game, but in order for it to take off and become something more than a fad, those less than ideal versions have to still interest enough people to get the system, so it starts looking like a big enough audience for developers to devote the funds to investing in for major games designed towards the system. I really hope that happens, but it remains to be seen yet whether it will or not.
    (0)

  3. #33
    Player
    Thayos's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Thayos Redblade
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Virtual reality isn't a fad. It's too amazing and immersive to just go away. It's going to start out slow, because mainstream gamers won't pay $400+ for what amounts to a new controller, but as the technology gets cheaper (and it will) then VR will pick up steam.

    3D TV never picked up because it's silly to expect families to sit around in their living rooms with special glasses on. And also, 3D TVs just aren't that cool. The pictures aren't that great -- they fall way short of what you get in 3D movie theaters. VR is a completely different animal. It's going to cause a resurgence of hardcore gaming that we haven't seen since the early days of MMORPGs.
    (0)

  4. #34
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Thayos View Post
    Virtual reality isn't a fad. It's too amazing and immersive to just go away. It's going to start out slow, because mainstream gamers won't pay $400+ for what amounts to a new controller, but as the technology gets cheaper (and it will) then VR will pick up steam.

    3D TV never picked up because it's silly to expect families to sit around in their living rooms with special glasses on. And also, 3D TVs just aren't that cool. The pictures aren't that great -- they fall way short of what you get in 3D movie theaters. VR is a completely different animal. It's going to cause a resurgence of hardcore gaming that we haven't seen since the early days of MMORPGs.
    It is going to have the same fate as 3D TV, hate to break it to you. I would love to be wrong, but history repeats itself. I am not saying the quality of the Virtual Boy is the same as the Oculus Rift, but their concepts fall under the same thing. They are experiences, but people, at least not the average consumer, are going to put time into them like a normal video game. A lot of people will play it for 20 minutes to an hour and become exhausted from it. Like the Virtual Boy, it still requires a lot of focus and require more out of you than simply sitting on your couch. At the end of the day, despite how cool VR and Oculus Rift are, they are not going to push the industry forward, they are just going to be like the Wii where it will be a fad, then eventually forgotten.

    It is only opinion, but nothing is going to beat sitting on your couch with a controller in hand, and relaxing while playing. Especially if you have people over playing with you. Despite it's execution being questionable, the Wii U Gamepad is the most well innovative device I had seen in a long time. It does not change the way people play games, but add onto it with the touch screen. Some utilize it better than others, but the idea itself is solid. This is something I like to see improved in the future. This is something that can make the future of gaming great.

    Not to mention, both PS VR and OR are going to be luxury items for a long time. Most people are not going to dish $460-600 for these. The same with 3D TV, people are not going to buy a ridiculously expensive TV just to get that extra visual effect.
    (0)

  5. #35
    Player
    ChandraNoctis's Avatar
    Join Date
    Aug 2015
    Posts
    117
    Character
    Chandra Noctis
    World
    Mateus
    Main Class
    Thaumaturge Lv 63
    This biggest barrier to widely marketable VR seems to be that it makes a high percentage of people motion sick.

    The newer higher resolution stuff is supposed to be better but many people still report issues. I know the oculus makes me feel a little light headed while it makes my easily motion sick friend run and puke after only a few mins.

    It is really cool and I think would catch on widely if not for this.

    If you have any issues with the type of amusement park ride that shows a movie and shakes the car around without going anywhere, get airsick, can read in a car etc then it is highly likely you will have problems with VR as it currently is implemented.

    Anyone interested make sure you try before you buy!
    (2)
    Last edited by ChandraNoctis; 03-18-2016 at 02:07 AM.

  6. #36
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    A little while back Yoshida was actually playing FFXIV with Sony's VR headset, i believe he was fighting Titan Hm, lol
    So it must already have the ability set forth
    Personally i would not play this game with VR, i would have real bad motion sickness :/
    (0)
    Last edited by Maero; 03-18-2016 at 02:10 AM.

  7. #37
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    im against it, since this technology need to be tested on the long time for know the effect on people. plus the game need to be worked for it from the start, can you imagine how it will be crazy to do some fight that recquire to see the area for find the place where to be safe.
    (0)

  8. #38
    Player
    giantslayer's Avatar
    Join Date
    Jun 2014
    Posts
    470
    Character
    Colette Pascal
    World
    Brynhildr
    Main Class
    Arcanist Lv 70
    There are things that could be done to change current first person to adapt to the VR format:
    - widen field of vision to have peripheral vision.
    - implement different audio cues for each type of AoE or thing that is currently indicated visually. These audio cues can be designed in such a way that the human ear can perceive the direction it is coming from.
    - make AoE markers extend vertically (should be transparent, of course) so you don't have to look at the ground.
    - controller rumble could be used to provide information like whether you are standing in an AoE or not (maybe even have intensity lower as you get further from the center), instead of "shake everything because there are explosions."
    - mini map on the HUD could be updated to show AOEs and other things we would normally have to watch the screen for.
    - visual effects would need to be adjusted so that casting doesn't obscure your vision so much.
    - other adjustments would be necessary to make the game less sickening to play in first person.

    It is a cool concept and I would love to have good VR gaming. It would take a lot of work and there would be a learning curve for the players, but I don't think it is impossible.
    (1)

  9. #39
    Player
    AstralKaos's Avatar
    Join Date
    Sep 2014
    Location
    Ul'dah
    Posts
    562
    Character
    Sophia Aintree
    World
    Odin
    Main Class
    Pugilist Lv 70
    I'm going to go with a massive "pass" to this, and always will until the day you can be plugged in and legitimately feel like you're there (you know, the stuff of sci-fi).

    However, if this was something that was cheap or not massively detracting from other things as it will be for them to implement, then I'd say "sure, why not" so those that want this... thing... can enjoy it.
    (0)

  10. #40
    Player
    Roegadyn_Bear's Avatar
    Join Date
    Jun 2015
    Location
    Limsa Lominsa
    Posts
    545
    Character
    Dominant Bear
    World
    Exodus
    Main Class
    Summoner Lv 90
    Here's my opinion on this topic.

    The Playstation VR is going to be a passing fad because technology isn't THAT advanced just yet and because the price tag ensures it's not affordable enough to become popular to the average consumer.

    The concept of virtual reality in the gaming world, however, is something that interest has been growing stronger in for years. The level of technology available to the everyday player is really not that advanced and odds are quite a few people will be disappointed that it doesn't quite meet their expectations of what virtual reality should be.
    (1)

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