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  1. #1
    Player Ilitsa's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,132
    Character
    Ilitsa Samariya
    World
    Siren
    Main Class
    Dark Knight Lv 90
    I like the idea behind this, it'd need a bit more fleshing out but on paper, it sounds like what I'd HOPED Diadem would be when I very first heard about that! I'd play this content happily!

    Quote Originally Posted by Vidrian View Post
    What about a defend the castle-themed instance? Not an entire zone, and not the usual 'go there, kill everything, go deeper, kill everything' but something like defend This city or castle, where there are up to 10 paths with different bosses and interiors (ranging from a dungeon to alleys to inside the main keep) with their own rewards, but where killing certain mobs or talking to a certain npc triggers a certain path?
    Kinda like the hamlet defense stuff from the 1.x series? I'd dig this too.
    (1)

  2. #2
    Player
    Vidrian's Avatar
    Join Date
    Feb 2016
    Posts
    83
    Character
    Vidrian Ilathiel
    World
    Cerberus
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Ilitsa View Post
    I like the idea behind this, it'd need a bit more fleshing out but on paper, it sounds like what I'd HOPED Diadem would be when I very first heard about that! I'd play this content happily!



    Kinda like the hamlet defense stuff from the 1.x series? I'd dig this too.

    Quote Originally Posted by Vieilocean View Post
    The underlying idea it's pretty interesting. Nothing to add here.



    1- A content of 8 players is more then enough. Too many people will be difficult to find.
    2- What kind of gear? If it has a level-progression's rewards, the mid-core content idea it's totally killed.
    3- The idea behind a content based on mechanics that requires specific jobs it's risky. Devs must create mechanics (paths) with equal difficulty, otherwise people will choose always the easier one. Also, mechanics imply coordination within the party, so the content requires more overall balancing cause you can risk to create another hard-core raid (Alexander) if the mechanics are too severe or another mindless dungeon if they're too easy. As I said it's surely risky, but not impossible.
    The start could be like a short version of the combat part, and no 50 hour preparation part. But then it'd more go into different segments where you need a few specific classes per path to know their job, and the others can just mindlessly zerg, which seems to be the main idea behind Mid-core. So for example, in 1 path you need an experienced bard and dragoon, and the rest of the party can just be any class.

    The reason people won't farm 1 path, is because different paths drop gear for different classes
    Maybe there is a certain level progression in gear, but thats not always a bad thing, because if you don't offer gear, but something like mats/mounts/pets, people will stop doing it the moment they get their item. Plus not everyone can even use the rewards, if you were to offer special crafting mats, cause not everyone does crafting or gathering.

    The reason people won't farm 1 path, is because different paths drop gear for different classes
    Maybe there is a certain level progression in gear, but thats not always a bad thing, because if you don't offer gear, but something like mats/mounts/pets, people will stop doing it the moment they get their item. Plus not everyone can even use the rewards, if you were to offer special crafting mats, cause not everyone does crafting or gathering.
    (0)
    Last edited by Vidrian; 03-21-2016 at 10:28 PM.

  3. #3
    Player
    Vieilocean's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    44
    Character
    Shanoa Vieilocean
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Vidrian View Post
    The start could be like a short version of the combat part, and no 50 hour preparation part.But then it'd more go into different segments where you need a few specific classes per path to know their job, and the others can just mindlessly zerg, which seems to be the main idea behind Mid-core. So for example, in 1 path you need an experienced bard and dragoon, and the rest of the party can just be any class.

    The reason people won't farm 1 path, is because different paths drop gear for different classes
    Maybe there is a certain level progression in gear, but thats not always a bad thing, because if you don't offer gear, but something like mats/mounts/pets, people will stop doing it the moment they get their item. Plus not everyone can even use the rewards, if you were to offer special crafting mats, cause not everyone does crafting or gathering.
    On this we have a pretty different opinion about how a player should face a content. I believe people should play my content (midcore) mainly for the challenge, I put aesthetics rewards only as a bonus; if you put ilev progress in it, it's like you oblige people to do that content, not for try to challenge themself but only for put a +1 on their gear.

    However, in the last Live Letter Yoshida spoke about "Treasure Hunting Dungeons", I don't think it will be a midcore content cause he said that it will be difficult as the "treasure maps", but it seems a solid base for a midcore content, and has also parts of your idea, like the 3 paths thing
    (0)

  4. #4
    Player
    Vidrian's Avatar
    Join Date
    Feb 2016
    Posts
    83
    Character
    Vidrian Ilathiel
    World
    Cerberus
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Vieilocean View Post
    On this we have a pretty different opinion about how a player should face a content. I believe people should play my content (midcore) mainly for the challenge, I put aesthetics rewards only as a bonus; if you put ilev progress in it, it's like you oblige people to do that content, not for try to challenge themself but only for put a +1 on their gear.

    However, in the last Live Letter Yoshida spoke about "Treasure Hunting Dungeons", I don't think it will be a midcore content cause he said that it will be difficult as the "treasure maps", but it seems a solid base for a midcore content, and has also parts of your idea, like the 3 paths thing
    Unfortunately I have seen there is a LOT less interest from players in dungeons without the gear or something else you can actively link or show. Because the whole 'I like a challenge' is an attitude i see in every game, but only, only, with those who do the hardest content each patch.
    (0)

  5. #5
    Player
    Vieilocean's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    44
    Character
    Shanoa Vieilocean
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Vidrian View Post
    Unfortunately I have seen there is a LOT less interest from players in dungeons without the gear or something else you can actively link or show. Because the whole 'I like a challenge' is an attitude i see in every game, but only, only, with those who do the hardest content each patch.
    That's for sure. The new generation of mmo players only cares about rewards, most gain with the least pain --> Fun = Rewards. However I proposed a content that it's good for me and for people like me, and also maybe bring back a little the old school mmo philosophy. I hope you're one of us
    (0)

  6. #6
    Player
    Vidrian's Avatar
    Join Date
    Feb 2016
    Posts
    83
    Character
    Vidrian Ilathiel
    World
    Cerberus
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Vieilocean View Post
    That's for sure. The new generation of mmo players only cares about rewards, most gain with the least pain --> Fun = Rewards. However I proposed a content that it's good for me and for people like me, and also maybe bring back a little the old school mmo philosophy. I hope you're one of us
    I'd do it. But I don't like statics because I always want to meet new people. And I'm afraid without actual rewards, few will do this after the first week of just trying it out for the sake of 'new content'. And then its back to statics or hours of queue because of the impopularity because of.. you guessed it... the lack of rewards
    (0)

  7. #7
    Player
    Vieilocean's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    44
    Character
    Shanoa Vieilocean
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Vidrian View Post
    I'd do it. But I don't like statics because I always want to meet new people. And I'm afraid without actual rewards, few will do this after the first week of just trying it out for the sake of 'new content'. And then its back to statics or hours of queue because of the impopularity because of.. you guessed it... the lack of rewards
    As I said hundred times, this content IS and MUST BE pug-able, it only pushes the basic mechanics (dodge, aggro, dps priority, etc.). For the reward part : a unique armor+weapon set (only glamour, but a very good one like a relic armor) it will be more then enough for me.
    (0)