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  1. #31
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    W o w. This is why I hate the healer DPS meta. Sounds like your static was full of bads and you were just a scapegoat.
    Well, since you've brought this up. What would the meta have been if healers didn't DPS? In M1S me and my scholar spend 95 GCDs on healing and 146 GCDs on damage spells combined while the scholar is handling the bombs and I'm the aether battery to trigger the syringes. Considering those are the only mechanics healers can do that doesn't result in instant death, what else are we supposed to do as healers? Spend my share of those 146 GCDs twittering that I'm bored healing M1S?
    (2)

  2. #32
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Lyrica_Ashtine View Post
    Well, since you've brought this up. What would the meta have been if healers didn't DPS? In M1S me and my scholar spend 95 GCDs on healing and 146 GCDs on damage spells combined while the scholar is handling the bombs and I'm the aether battery to trigger the syringes. Considering those are the only mechanics healers can do that doesn't result in instant death, what else are we supposed to do as healers? Spend my share of those 146 GCDs twittering that I'm bored healing M1S?
    We actually should stop calling it a healer DPS meta and start to call it a "reduce idle time" healer Meta (which generally means use your GCDs on DPS, lol).

    Maybe that'll get the point across to more people if we start to refer to it in that manner >>;
    (3)

  3. #33
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    Quote Originally Posted by Ghishlain View Post
    We actually should stop calling it a healer DPS meta and start to call it a "reduce idle time" healer Meta (which generally means use your GCDs on DPS, lol).

    Maybe that'll get the point across to more people if we start to refer to it in that manner >>;
    Haven't you seen those healers in M1 (normal) that makes the bard/tanks do mechanics so the healers can overheal some more?

    But I approve of the meta name change!
    (1)

  4. #34
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    But but.. the off healer deals more damage than the off tank D:
    (0)

  5. #35
    Player
    AngelicSence's Avatar
    Join Date
    Apr 2014
    Posts
    233
    Character
    Arch Ultia
    World
    Zalera
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Ahki View Post
    I speak from experience. I have been kicked out of 2 alexander midas savage groups since 3.2 for doing more healing and shielding than DPSing. I want to be a good healer with shields that can throw in some DPS occasionally, but the meta wants a good DPS that can occasionally heal and shield.
    Hm, I see, I'm sorry to hear that. But this is a big issue with some players. I hear people complain here and there that "I'm forced to DPS and not heal, so make DPS spells useless in parties" and now you say "Make my DPS easy to hit, so I can heal occasionally". The reality is.. Some players are just desperate about quick completion, so they attempt to mind control you.. you don't really want to be in a group where they force you to DPS all the time and heal only occasionally. If the rest of your group are so awesome, then maybe you can tag along. But usually, awesome group means = no one say a thing.
    (0)

  6. #36
    Player
    winsock's Avatar
    Join Date
    Jul 2014
    Posts
    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    I'd be in favor with some sort of accuracy bonus on cleric stance, just because:
    You need accuracy if you want to actively 'play the game', but taking it vs a healing impacting stat means you're worse at filling the role the job was designed for.

    I know proponents like to argue that this choice brings diversity to the stat options of the class, but just because something is diverse doesn't inherently mean that it's good. Removing diversity isn't inherently bad.

    CS itself removes diversity by allowing MND to be used as INT, and there very few ppl who see CS as a bad thing mostly because it helps ensure you can actively 'play the game'.
    (1)

  7. #37
    Player
    Sida's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    954
    Character
    Sida Bajihri
    World
    Phoenix
    Main Class
    White Mage Lv 100
    Caster classes are bound to same accuracy checks but the caster side gear generally gives accuracy stat. Healer classes have CS which switching mnd and int letting them do some damage regardless of them being bound to stack on healer stats instead. I'm against making healer classes free from accuracy checks because that would be boosting their efficiency in wrong place, but giving slight percents bonus to accuracy into CS would even the road just a bit, and being based to accuracy score would still make melding choises matter. They'd still need to meld to reach the 100% if they will, but even without melds the hit ratio could be a bit closer to 50% instead of almost always missing. I'm not saying this is necessarily needed, but in is way I think it wouldn't tip the balance too much.
    (2)
    If you say 'pls' because it's shorter than 'please', I say 'no' because it's shorter than 'yes'.

  8. #38
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Yhisa View Post
    Currently as it stands healers are now using there materia slot to stack accurracy in order to reach caps to never miss

    For WHM this effect all spells.... But for AST/SCH it only effect a few spells as few of there dots can never miss So i propose a change to cleric stance... Remove the 10% bonus to potency.. And swap it to allow healers to never miss an attack on spells

    This needs to be done asap because soon healers may be required to stack accuracy in raids just to push dps a little more or just to help out

    Also it will allow us to have more diversity when melding
    I think I'd rather Cleric Stance just have a changing effect on certain buffs. For example, perhaps when in Cleric Stance, Synastry would work more like Hawks' Eye. You could cleric stance, pop synastry and then never miss while the buff is active. However, now it's on cooldown and you cannot use it for the healing benefit.

    Then you'd have actual choice. You could choose to use the buff to never miss, and slot in materia to increase overall healing output - or you could use your materia to never miss and use your buff to increase healing output.
    (0)

  9. #39
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    just need to start putting accuracy on healers gear again.

    i'm never likely to meld gear in this game when the life span of gear is so ridiculously short to start with.
    (1)

  10. #40
    Player
    BroodingFicus's Avatar
    Join Date
    Dec 2013
    Posts
    334
    Character
    Selahdis Gharl
    World
    Balmung
    Main Class
    White Mage Lv 80
    While healers shouldn't be 'excused' from accuracy checks, I'm in agreement that cleric should boost it enough that we at least don't miss so constantly in things like Expert roulette. The real choice/diversity should come in high level content. As a WHM I would prefer to go with healing related materia all the way since in challenging content I'm usually the one healing almost full time. However if I do this I spend all my time in expert roulette missing constantly. Its especially noticeable since WHM has no 'guaranteed' hits. If the front loaded damage of my dots misses, I don't get the dots. Heck even things that help me and the party utility wise can miss. Like the stun on Holy or the knock back on Fluid Aura. I feel like the utility aspect should land regardless of the damage.
    (5)
    "Speak softly, and carry a big stick." -Healers motto brought to you by President Theodore Roosevelt

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