The tank kept dying because the WHM kept dpsing while main healing, so I decided to provide more support, but was ultimately blamed because we kept hitting enrage. IMO, keeping the tank alive is more important.


Eh, this is a very sensitive spot concerning healer DPS in general. A lot of players, especially those who do not heal and just demand damage, have no clue how it works. It generally leads to two things:
1) Boxing in performance for each individual
2) Has certain end results in mind without the know-hows of achieving those results
In case of 1: Because the other healer contributes a lot of damage, but not a lot of healing, you end up with the inability to contribute damage yourself while patching up/catering towards the other healer - Based on the information provided so far, anyway.
In case of 2: For a lot of players the end result is all that matters. Good results can only be achieved if the overal performance and synergy are good. If it's extremely one-sided, good visible and measurable results will be one sided as well.
It's an area that's especially "iffy" for healer pairs, as the only thing that can be measured is the DPS/HPS being pushed out and DPS is all that matters in the end for a lot of people. If we were to take the case you presented as example - The one with the tanks dying, because the white mage is stuck in Cleric's Stance - then the White Mage might need to reconsider the possible windows where he/she can afford to be in Cleric's Stance. If said white mage is in Cleric's Stance at a time when he/she should not be, then someone has to compensate. If you're the only one compensating and the other healer is stuck in their DPS bubble mindset, then obviously someone will be displaying poor results. If anything, if you haven't done so with the previous group, it may be worth discussing and shape a healing plan with the other healer. It'll lead to better results when both do their own share of healing and both spend more GCDs on spells that has more potency, over a single healer doing all the damage and the other doing all the healing.


So basically, refer back to Kerrigan's post.
The meta should be (and sadly it's not for some people) about reducing healer idle time. This generally means more DPS from the healer since there's not a lot to do in the healer kit once you're out of healing to do.
In 8-man content, this meta is achieved by both healers have an understanding and trust and know when to back each other up. For some groups that means they share the healing and DPS duties more evenly and for others they push one healer to do significantly more while the other outputs DPS.
Any group that doesn't understand that healer DPS is icing on the cake and blame the healer for "not outputting enough" aren't groups you want to participate in either. If they're that narrow minded about raiding, they won't get to far initially because they're far too concerned about brute force then actual adaptability.
With that being said, the healer has the easier time outputting more DPS once the DPS and Tanks start hitting the upper limit of their DPS potential and should be taking the time to learn when they can to assist the group in meeting checks, especially if the group is attempting content that is undergeared.
It would be nice to know if the DPS and tanks in the group you were participating in were able to beat the SSS for A5S because if they can't, that's speaks to their own failure and not anything you can do about it.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote

