Last I checked, yoshida designed content to not require healer dps clear. Whether or not is the case (looking at you, Gordias) that's their intent.The thing is that healers ARE required to DPS and ARE blamed if the DPS checks are not made. You are considered a noob or trash if you slot anything else in those slots other than accuracy. I should be able to slot materia that helps my job like crit or determination. A change needs to be made somewhere just like it was made for tanks. If the change comes in the form of a change to cleric stance, then so be it.
You can't trust anything he says about dps for healers/tanks after he mentioned that they actually test the dps checks with god mode on.
I like accuracy on healers because it allows for two types of spells, the "front loaded damage with a chance of missing" type and the "damage comes later but won't miss" type. Also if healer spells were changed to be without accuracy in mind, the people runnning this game might have to factor healer damage into DPS checks, possibly making content more difficult (unless they lower the bar on what the standard DPS roles are supposed to contribute.)
As long as we have accuracy, I can see them adding skills down the line that have do more damage upfront but have a chance or missing, kind of like High Jump Kick from the pokemon series.
Healers primal job is to heal, they don't need to add any DPS in raids. It's not required. However, I think some (very few) people have to understand that healers adding DPS is a choice. And it's clear if we look at patch 3.2 changes. CS will not be removed or nerfed. Holy got nerfed not because they were OP at soloing. Healers multi tasking = playing their character to fullest. This game is designed that healers can DPS, and they are allowed to perform that in parties.. I can go on and on, but people who believe healers should only heal live in a fantasy land. I never heard any logical, intelligent discussion from DPS haters. Except some stupid things like, I'm forced to DPS.
Except melding Accuracy is currently not optional. It's basically required, and not just because the hit caps are so high compared to what little base accuracy healers have at the moment. For melds, Accuracy is - by far - the best stat in terms of return per materia slot (until you reach cap, obviously), especially given how we have basically no other ways to acquire Accuracy currently (short of wearing pentamelded VIT accessories). If you do not meld Accuracy, you are intentionally gimping yourself with suboptimal stats.
If you don't DPS in raids you are not a good healer, there's no other way to put it. There's literally no content in this game that requires full-time healing, and healer DPS not being required to meet DPS checks is no excuse to stand around doing nothing when you don't have to heal. Other roles don't get away with twiddling their thumbs for extended amounts of time, either, so why should healers? Remember the ABC: Always Be Casting.Never mind that healers aren't required to dps in raids to meet check, it's a bonus at best.
Oh, and please don't even start with any "but a healer's job is to heal!" strawman arguments. Of course it is. No reasonable person will suggest you let people die just to push your own DPS. Keeping the group alive is the absolute bare minimum, your baseline, it's not even worth mentioning.
You're not doing anyone else's job when you DPS as a healer. You are doing your job, which is to assist the party, and that includes doing damage when you have the time (and you will have time). It's high time people got over this already, because it's unlikely to change in the foreseeable future. The game tells you that healers should DPS in multiple places, both explicitly (see signature) and implicitly (through mechanics and the way basically all fights are paced).Otherwise why are they getting such special treatment that they shouldn't need accuracy to do the job of the other 2-4 party membets?
Originally Posted by Leveva Heavensreader
A realm where one must apologize for being a victim is no realm worth living in.Originally Posted by Hall of Novices, on Healer DPS
I never joined a group that blamed me for not meeting DPS checks. It's just stupid.. Healers are not required to DPS, but they are allowed to DPS. People tell healers who don't DPS "noobs" because they just stand there doing nothing when something could be done. It doesn't matter what job you play, once player spot people not doing their best, they would be called noobs or even worse. I'm just surprised how some people.. such as yourself don't think more intelligently. It's not a big deal that 5% hates you for not meeting DPS checks. You only have to slot so much accuracy material when dealing with top difficulty raids, which by that time you would be healing 90 - 95% of the time.
Sure, no reasonable person would. Unfortunately, many players both in game and on the forums have little to no problems with leaving a DPS dead, regardless of the circumstances of it's death, whether it be a string of unavoidable AoE that both healers involved chose to DPS through regardless of DPS dying, or from a momentary misstep, or unexpected lag spike. Unfortunately, people that demand healers DPS also are those that are too lazy to properly perform their own tasks, choosing instead to shunt the majority of the damage dealing on a non DPS class because that's the path of least resistance. Now, a DPSing healer may be nice, but many times, such players are incapable of reacting to unexpected complications, or simply choose to ignore them in order to teach a poorly taught lesson. While in theory a healer should be good enough to DPS and keep everyone alive, such a situation is rarely, if ever, true in practice.
Last edited by Thunda_Cat_SMASH; 03-20-2016 at 04:10 PM. Reason: Character limits are arbitrary limiting.
-DPS dies from mechanical failure
-Boss is at 5% health
-Choose to DPS over Hardcasting Raise to kill boss in the time it would take the DPS to be raised and killed
No just no. People really do not understand how things like this would change raids. Currently we have to put effort into getting to accuracy to hit 100% in raids, meaning the devs do not take in to account healer dps when designing raids. It means those healers that go out of their way to make sure they can hit in raids get rewarded by clearing the content faster. You put in the ability to hit 100% in raids on a button press, then healer dps has to be taken into account for raiding. If dps matters so much as a healer, you will put in the effort to get as close to 100% hit rate as possible. If you dont care, then its null and void and you dont need a button to press to hit 100%.
I been reading your comment from previous posts. Basically, what you are trying to deliver is this: Healer let DPS die because they don't care. People yell at healer to DPS and don't bother with healing, no ressurection required, just continue DPS. Many players don't care about DPS jobs, they just want to DPS themselves as a healer. Healers deal so much damage that it's considered disgusting and massive. I would have respected you more if you been more truthful and serious.Sure, no reasonable person would. Unfortunately, many players both in game and on the forums have little to no problems with leaving a DPS dead, regardless of the circumstances of it's death, whether it be a string of unavoidable AoE that both healers involved chose to DPS through regardless of DPS dying, or from a momentary misstep, or unexpected lag spike.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.