Except melding Accuracy is currently not optional. It's basically required, and not just because the hit caps are so high compared to what little base accuracy healers have at the moment. For melds, Accuracy is - by far - the best stat in terms of return per materia slot (until you reach cap, obviously), especially given how we have basically no other ways to acquire Accuracy currently (short of wearing pentamelded VIT accessories). If you do not meld Accuracy, you are intentionally gimping yourself with suboptimal stats.
If you don't DPS in raids you are not a good healer, there's no other way to put it. There's literally no content in this game that requires full-time healing, and healer DPS not being required to meet DPS checks is no excuse to stand around doing nothing when you don't have to heal. Other roles don't get away with twiddling their thumbs for extended amounts of time, either, so why should healers? Remember the ABC: Always Be Casting.Never mind that healers aren't required to dps in raids to meet check, it's a bonus at best.
Oh, and please don't even start with any "but a healer's job is to heal!" strawman arguments. Of course it is. No reasonable person will suggest you let people die just to push your own DPS. Keeping the group alive is the absolute bare minimum, your baseline, it's not even worth mentioning.
You're not doing anyone else's job when you DPS as a healer. You are doing your job, which is to assist the party, and that includes doing damage when you have the time (and you will have time). It's high time people got over this already, because it's unlikely to change in the foreseeable future. The game tells you that healers should DPS in multiple places, both explicitly (see signature) and implicitly (through mechanics and the way basically all fights are paced).Otherwise why are they getting such special treatment that they shouldn't need accuracy to do the job of the other 2-4 party membets?



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