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  1. #1
    Player
    _slowpoke_'s Avatar
    Join Date
    May 2015
    Posts
    211
    Character
    Yayadon Yadon
    World
    Cerberus
    Main Class
    White Mage Lv 70
    Quote Originally Posted by RiceisNice View Post
    How is it more diversity if yore literally taking out a meld option?
    Except melding Accuracy is currently not optional. It's basically required, and not just because the hit caps are so high compared to what little base accuracy healers have at the moment. For melds, Accuracy is - by far - the best stat in terms of return per materia slot (until you reach cap, obviously), especially given how we have basically no other ways to acquire Accuracy currently (short of wearing pentamelded VIT accessories). If you do not meld Accuracy, you are intentionally gimping yourself with suboptimal stats.

    Never mind that healers aren't required to dps in raids to meet check, it's a bonus at best.
    If you don't DPS in raids you are not a good healer, there's no other way to put it. There's literally no content in this game that requires full-time healing, and healer DPS not being required to meet DPS checks is no excuse to stand around doing nothing when you don't have to heal. Other roles don't get away with twiddling their thumbs for extended amounts of time, either, so why should healers? Remember the ABC: Always Be Casting.

    Oh, and please don't even start with any "but a healer's job is to heal!" strawman arguments. Of course it is. No reasonable person will suggest you let people die just to push your own DPS. Keeping the group alive is the absolute bare minimum, your baseline, it's not even worth mentioning.

    Otherwise why are they getting such special treatment that they shouldn't need accuracy to do the job of the other 2-4 party membets?
    You're not doing anyone else's job when you DPS as a healer. You are doing your job, which is to assist the party, and that includes doing damage when you have the time (and you will have time). It's high time people got over this already, because it's unlikely to change in the foreseeable future. The game tells you that healers should DPS in multiple places, both explicitly (see signature) and implicitly (through mechanics and the way basically all fights are paced).
    (14)
    Quote Originally Posted by Leveva Heavensreader
    A realm where one must apologize for being a victim is no realm worth living in.
    Quote Originally Posted by Hall of Novices, on Healer DPS

  2. #2
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by _slowpoke_ View Post
    No reasonable person will suggest you let people die just to push your own DPS. Keeping the group alive is the absolute bare minimum, your baseline, it's not even worth mentioning.
    Sure, no reasonable person would. Unfortunately, many players both in game and on the forums have little to no problems with leaving a DPS dead, regardless of the circumstances of it's death, whether it be a string of unavoidable AoE that both healers involved chose to DPS through regardless of DPS dying, or from a momentary misstep, or unexpected lag spike. Unfortunately, people that demand healers DPS also are those that are too lazy to properly perform their own tasks, choosing instead to shunt the majority of the damage dealing on a non DPS class because that's the path of least resistance. Now, a DPSing healer may be nice, but many times, such players are incapable of reacting to unexpected complications, or simply choose to ignore them in order to teach a poorly taught lesson. While in theory a healer should be good enough to DPS and keep everyone alive, such a situation is rarely, if ever, true in practice.
    (1)
    Last edited by Thunda_Cat_SMASH; 03-20-2016 at 04:10 PM. Reason: Character limits are arbitrary limiting.

  3. #3
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    -DPS dies from mechanical failure
    -Boss is at 5% health
    -Choose to DPS over Hardcasting Raise to kill boss in the time it would take the DPS to be raised and killed
    (2)