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  1. #31
    Player
    Scorcher24's Avatar
    Join Date
    Feb 2016
    Location
    Limsa Lominsa
    Posts
    44
    Character
    Bob Banner
    World
    Shiva
    Main Class
    Warrior Lv 60
    Quote Originally Posted by WinterLuna View Post
    Those dungeons are long enough as it is.
    Seriously? Every dungeon in the game takes not more than 30 minutes. But I guess you never played a real mmorpg in the olden days.
    (1)

  2. #32
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Scorcher24 View Post
    But I guess you never played a real mmorpg in the olden days.
    How condescending. Lovely.
    (17)

  3. #33
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Darkstride View Post
    At this point, you would need to create a Party Finder group to avoid people speed-running it.
    It is not really at this point, more since 1 week after 2.0 launch.

    Quote Originally Posted by Scorcher24 View Post
    Seriously? Every dungeon in the game takes not more than 30 minutes. But I guess you never played a real mmorpg in the olden days.
    Add the CS in CM and Praetorium and you come to around 1 hour.
    (8)
    Last edited by Felis; 03-18-2016 at 06:38 AM.

  4. #34
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Unfortunately if you force people to do it, even with a 450 Lore tomestone bonus (or whatever the weekly capped tomestone bonus is), plus 2000 of each of the uncapped tomestones, plus max gatherers and crafters scrips (both capped and uncapped) you will have 95% less players queueing for the dungeons. That's how much it annoys people. I'm usually down with waiting on people but at this point, you don't even need a tank for the dungeon, you can do it with 1 healer and some DPS. So having both tanks blocking won't do anything.
    (2)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  5. #35
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69
    Quote Originally Posted by Scorcher24 View Post
    Seriously? Every dungeon in the game takes not more than 30 minutes. But I guess you never played a real mmorpg in the olden days.
    Except you completely ignored the perspective I put that in. For 100 bonus tomes that the majority of people don't even want, "less than 30 minutes" still isn't worth it and therefore is too long for them to participate in the duty. Plus you're forgetting things only take less than 30 minutes because players aren't forced to watch the cutscenes.

    I felt bad for the fact you couldn't watch the cutscenes and was stating the facts but you're obviously a self righteous person after that comment. Way to talk about rude people in your thread.

    It's not happening. Watch the cutscenes in the inn.
    (12)
    Last edited by WinterLuna; 03-18-2016 at 07:27 AM.

  6. #36
    Player
    _slowpoke_'s Avatar
    Join Date
    May 2015
    Posts
    211
    Character
    Yayadon Yadon
    World
    Cerberus
    Main Class
    White Mage Lv 70
    Quote Originally Posted by WinterLuna View Post
    People only run the old content for the rewards in the first place. Gate people like this and you'll have a lot less people queuing for them, and then you'll be complaining about the lack of people queuing. It sucks that you can't watch the cutscenes but otherwise you'll have an even harder time.
    This. There were times before 3.2 when some classes, especially DPS, had upwards of hours of queue time for ARF, because it wasn't part of ANY roulette and nobody had any reason to run it again except for shits, giggles, and the music (I did that a few times), or maybe for helping out a friend or FC member. It was a huge oversight not to put ARF in any roulette until 3.2 and this is why it is now part of the Lvl 60 roulette.

    If the old MSQ 8-player dungeons weren't part of a roulette that still gives relevant rewards, literally no one would be doing them. The problem with them getting zerg rushed (and this is, as others have pointed out, not a new thing) is because these dungeons, by design, allow for such strategies, and they never got any sort of ilvl sync. ARF, on the other hand, is for the most part impossible to speed run, and the only part where you could conceivable pull while someone is watching cutscenes is during the last two bosses, and those cutscenes, aren't too long and (iirc) do not contain dialog boxes, so they are guaranteed to always take the same time. It's a good compromise between helping new players progress through the MSQ and offering veteran players an incentive to run it.

    The whole situations with the MSQ roulette dungeons is regrettable (I say this as someone who started playing during 2.5 and therefore had the same issue with having to choose between watching cutscenes and actually doing the dungeon), but probably impossible to fix at this point in the game. My advice for people who want to run those dungeons "as intended" would be put up a PF group for a run with no cutscene skipping - I'd be on board provided I have time, and I'm surely not the only one who would be willing to help out.
    (2)
    Quote Originally Posted by Leveva Heavensreader
    A realm where one must apologize for being a victim is no realm worth living in.
    Quote Originally Posted by Hall of Novices, on Healer DPS

  7. #37
    Player
    Gyson's Avatar
    Join Date
    Nov 2014
    Posts
    782
    Character
    Gyson Kincaid
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Ashkendor View Post
    Quote Originally Posted by Gyson View Post
    Players have to visit specific dungeons to progress through a required storyline in a game that is heavily story-based. Revisiting these dungeons for whatever reason is completely optional. If one of these two groups needs to be protected at whatever cost to the other, it is obviously the former that SE should be catering to in this case.
    Except for the fact that without veteran players queueing in, these dungeons would take hours to pop.
    I think new players might prefer longer queue times provided they have a pleasant experience once in the dungeon rather than quicker queue times that result in a frustrating and disappointing experience - particularly one that is the culmination of a storyline they may have an interest in.

    Besides, no matter how annoying SE makes content for veteran players, they will continue to queue for it as long as the right incentive is there. See many aspects of the end-game as proof. With the right rewards the developers could convince most FFXIV players to spin in a circle for two hours.
    (3)
    Last edited by Gyson; 03-18-2016 at 08:03 AM.

  8. #38
    Player
    Andrea's Avatar
    Join Date
    Jul 2015
    Posts
    553
    Character
    Princess Andrea
    World
    Leviathan
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Gyson View Post
    With the right rewards the developers could convince most FFXIV players to spin in a circle for two hours.
    Wow Wow Wow....What kind of rewards are we talking about here?
    (0)

  9. #39
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Scorcher24 View Post
    It is a shame that a story heavy game like this needs to stop cut-scenes. Another case of the new "gamer" generation ruining a game and stripping it to meta gaming and zerg rushing for loot, just to complain 1 hour after a patch is out that they ran out of content.
    Now that's a strawman if I ever saw one. The devs don't need to stop cutscenes and nobody's saying they do. They simply need to put them in better places (i.e. before entering the dungeon or after the run is finished), which they have already started doing. It's not about whether or not players have a right to watch the cutscenes - they absolutely do. The thing is, the other seven people in the party also have the right to go through the dungeon at their pace. I'll give SE this - a full run through those dungeons by a party all on the same page is pretty cool. I've taken more than one FC mate through them so they could watch all the cutscenes and still do the boss fights, sometimes even turning cutscenes on myself. You run into problems when people that are there for different reasons are suddenly all in the same dungeon, though. That's where the concept falls apart, and the fact that we are encouraged to go back and redo content is the reason that SE is no longer placing cutscenes into dungeons the way they did in 2.0.

    Quote Originally Posted by Scorcher24 View Post
    Seriously? Every dungeon in the game takes not more than 30 minutes. But I guess you never played a real mmorpg in the olden days.
    I've been gaming online since 1995, so your condescending comments about the 'good ol days' are wasted on me.

    They're wasted on a lot of us, actually. This game seems to attract a healthy population of older players.

    Quote Originally Posted by Gyson View Post
    I think new players might prefer longer queue times provided they have a pleasant experience once in the dungeon rather than quicker queue times that result in a frustrating and disappointing experience - particularly one that is the culmination of a storyline they may have an interest in.
    I dunno about that. There have been quite a few times where I'd jump into ARF as tank/healer because I'd see some hapless person in Idyllshire shouting that they'd been waiting literally hours in the DPS queue for it. If CM/Praetorium weren't in the MS Roulette, they'd most likely be even worse than that. I still think unsyncing them with a couple of friends is the best option.
    (10)
    Last edited by Ashkendor; 03-18-2016 at 08:11 AM.

  10. #40
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Geula View Post
    Story isn't really ruined, there is no NPC dialogue that you miss out on in dungeons, all the cutscenes are watchable from your inn room.
    You can view a few bits and pieces of the story from the inn and try to guess from that what the actual story might have been. That's a far cry from seeing the story take place.


    Quote Originally Posted by Kaurie View Post
    1. We can enforce people to wait, but then most people won't queue for these. Therefore queue times would skyrocket. You can then hit a snag in your story while you wait 2 hours for your dungeon, complete it in an hour, then wait 2 hours for your next. (and to be honest, I would not be surprised if queue times jumped up to 6 hours)
    People keep trying to pretend that's the case and use it as an excuse. But the fact is that people will run what they have incentives to run, and will spend the time it's expected to take. If they can usually zerg it in a few minutes, then yes, they'll want to do it in a few minutes. If its normal run time is more like 45 minutes, then they'll be just as happy with it at 45 minutes. Sure you might lose an occasional player or two who decide they won't be able to fit it in before they have to leave, but not often enough to make a significant change in queue times.

    If the rules Scorcher laid out in the OP were in place from the outset, nobody would have any issue with them. It's only the fact that you've been allowed to destroy the run for others for so long that lets you think it's normal.
    (2)

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