

Unfortunately if you force people to do it, even with a 450 Lore tomestone bonus (or whatever the weekly capped tomestone bonus is), plus 2000 of each of the uncapped tomestones, plus max gatherers and crafters scrips (both capped and uncapped) you will have 95% less players queueing for the dungeons. That's how much it annoys people. I'm usually down with waiting on people but at this point, you don't even need a tank for the dungeon, you can do it with 1 healer and some DPS. So having both tanks blocking won't do anything.



Except you completely ignored the perspective I put that in. For 100 bonus tomes that the majority of people don't even want, "less than 30 minutes" still isn't worth it and therefore is too long for them to participate in the duty. Plus you're forgetting things only take less than 30 minutes because players aren't forced to watch the cutscenes.
I felt bad for the fact you couldn't watch the cutscenes and was stating the facts but you're obviously a self righteous person after that comment. Way to talk about rude people in your thread.
It's not happening. Watch the cutscenes in the inn.
Last edited by WinterLuna; 03-18-2016 at 07:27 AM.

This. There were times before 3.2 when some classes, especially DPS, had upwards of hours of queue time for ARF, because it wasn't part of ANY roulette and nobody had any reason to run it again except for shits, giggles, and the music (I did that a few times), or maybe for helping out a friend or FC member. It was a huge oversight not to put ARF in any roulette until 3.2 and this is why it is now part of the Lvl 60 roulette.
If the old MSQ 8-player dungeons weren't part of a roulette that still gives relevant rewards, literally no one would be doing them. The problem with them getting zerg rushed (and this is, as others have pointed out, not a new thing) is because these dungeons, by design, allow for such strategies, and they never got any sort of ilvl sync. ARF, on the other hand, is for the most part impossible to speed run, and the only part where you could conceivable pull while someone is watching cutscenes is during the last two bosses, and those cutscenes, aren't too long and (iirc) do not contain dialog boxes, so they are guaranteed to always take the same time. It's a good compromise between helping new players progress through the MSQ and offering veteran players an incentive to run it.
The whole situations with the MSQ roulette dungeons is regrettable (I say this as someone who started playing during 2.5 and therefore had the same issue with having to choose between watching cutscenes and actually doing the dungeon), but probably impossible to fix at this point in the game. My advice for people who want to run those dungeons "as intended" would be put up a PF group for a run with no cutscene skipping - I'd be on board provided I have time, and I'm surely not the only one who would be willing to help out.
Originally Posted by Leveva Heavensreader
Originally Posted by Hall of Novices, on Healer DPS
I think new players might prefer longer queue times provided they have a pleasant experience once in the dungeon rather than quicker queue times that result in a frustrating and disappointing experience - particularly one that is the culmination of a storyline they may have an interest in.
Besides, no matter how annoying SE makes content for veteran players, they will continue to queue for it as long as the right incentive is there. See many aspects of the end-game as proof. With the right rewards the developers could convince most FFXIV players to spin in a circle for two hours.
Last edited by Gyson; 03-18-2016 at 08:03 AM.





Now that's a strawman if I ever saw one. The devs don't need to stop cutscenes and nobody's saying they do. They simply need to put them in better places (i.e. before entering the dungeon or after the run is finished), which they have already started doing. It's not about whether or not players have a right to watch the cutscenes - they absolutely do. The thing is, the other seven people in the party also have the right to go through the dungeon at their pace. I'll give SE this - a full run through those dungeons by a party all on the same page is pretty cool. I've taken more than one FC mate through them so they could watch all the cutscenes and still do the boss fights, sometimes even turning cutscenes on myself. You run into problems when people that are there for different reasons are suddenly all in the same dungeon, though. That's where the concept falls apart, and the fact that we are encouraged to go back and redo content is the reason that SE is no longer placing cutscenes into dungeons the way they did in 2.0.
I've been gaming online since 1995, so your condescending comments about the 'good ol days' are wasted on me.
They're wasted on a lot of us, actually. This game seems to attract a healthy population of older players.
I dunno about that. There have been quite a few times where I'd jump into ARF as tank/healer because I'd see some hapless person in Idyllshire shouting that they'd been waiting literally hours in the DPS queue for it. If CM/Praetorium weren't in the MS Roulette, they'd most likely be even worse than that. I still think unsyncing them with a couple of friends is the best option.
Last edited by Ashkendor; 03-18-2016 at 08:11 AM.
You can view a few bits and pieces of the story from the inn and try to guess from that what the actual story might have been. That's a far cry from seeing the story take place.
People keep trying to pretend that's the case and use it as an excuse. But the fact is that people will run what they have incentives to run, and will spend the time it's expected to take. If they can usually zerg it in a few minutes, then yes, they'll want to do it in a few minutes. If its normal run time is more like 45 minutes, then they'll be just as happy with it at 45 minutes. Sure you might lose an occasional player or two who decide they won't be able to fit it in before they have to leave, but not often enough to make a significant change in queue times.
If the rules Scorcher laid out in the OP were in place from the outset, nobody would have any issue with them. It's only the fact that you've been allowed to destroy the run for others for so long that lets you think it's normal.
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