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  1. #171
    Player Kaiser-Ace's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,966
    Character
    Kai Magnus
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Delmontyb View Post
    It could work, and work very well. It would be a matter of learning skills, and choosing which ones to take with you, and equipping those skills, which could define what role your job plays.

    The issue comes from the concern that some players wouldn't want to work to unlock all those skills, and I can understand that argument, but hopefully we'll still see this classic job make it's way into FFXIV... Maybe not with 4.0, but at some point in the future.
    If I had one catch all "Jack of all trades" job that I could freely class as Tank, DPS, AND Healer when cuing into the DF and add a few skills to any of the three (for that to work each would need static load outs plus a few extra that are cross loadout) then I'd be more than happy to grind out anything needed to so it right. And this is someone who hates any kind of grind be it tome, drop, or exp.
    (0)

  2. #172
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    DRK does do what it's supposed to. It's always been a heavily armored tank/DPS hybrid.
    Which means jack shit. DRK's gimmick no matter what has been the ability to use Darkness to expend HP for more attack power and to hit every enemy in a encounter with a skill. Attack Power mind you on par with a Berserker and a Sage. And then some. Superior defense and magic defense was just another bonus they always had.

    And you know what this game did? Turned the Dark Knight into a Dark Paladin who dropped their shield for a worthless parry stat. LMFAO. Pathetic.

    And it's all because they decided to not release Samurai because wah too much Far East job inspiration in one go. And I betcha Reprisal is a recycled ability since they probably had "counter attacks" in mind for Samurai.
    (4)

  3. #173
    Player
    Tanathya's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    659
    Character
    Selena Schwarz
    World
    Ragnarok
    Main Class
    Samurai Lv 90
    Quote Originally Posted by MagiusNecros View Post
    Which means jack shit. DRK's gimmick no matter what has been the ability to use Darkness to expend HP for more attack power and to hit every enemy in a encounter with a skill. Attack Power mind you on par with a Berserker and a Sage. And then some. Superior defense and magic defense was just another bonus they always had.

    And you know what this game did? Turned the Dark Knight into a Dark Paladin who dropped their shield for a worthless parry stat. LMFAO. Pathetic.

    And it's all because they decided to not release Samurai because wah too much Far East job inspiration in one go. And I betcha Reprisal is a recycled ability since they probably had "counter attacks" in mind for Samurai.
    By their standards, a MNK would be another tank, since they've always had the highest HP pool of them all, and by a very long shot.

    I've always thought about Reprisal being some sort of renamed ability they had in mind for SAM lol!
    (0)

  4. #174
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Duelle View Post
    You say this now, but knowing people the way I know them, this is more likely:

    BLU: Hey Duelle, let me tank the next giant Beetle so I can learn Rhyno Attack from it.

    Me: Erm...you're a mage, with a mage-level HP bar. You're gonna get 3 shot...

    WHM: Just hurry i wanna get thise over with.

    Other DPS: I want my tomez nao!!!!!!

    Bickering ensues, etc, etc.
    But there'd be no reason for the BLU to tank (unless the skills they already had suited them to that role, which doesn't seem the most likely one for them). They have to encounter the enemy (that giant beetle in this example) by any version of Blue Mage skill acquisition. For one alternative (the one I see as most likely) they'd then have to use their magic capturing skill on it. Everyone in the party encounters the mobs and uses skills of various sorts. It shouldn't disrupt anyone for this to be one of the BLU's actions. Actually, if (like Quina's Eat command) it finishes off the mob when successful, it would probably be classified as a DPS skill, not a tank skill. Another possible variation is that they just have to defeat a mob after it's used its signature skill. That doesn't require tanking either, and could work equally well with any role.


    Quote Originally Posted by Duelle View Post
    I see what you're getting at, but that's apples and oranges. Summoners are a special case given where their abilities and power come from.
    But the argument had been that Blue Mages couldn't learn from enemies because that would be a special case with requirements that don't match other jobs. If summoner can be a special case because of where their power and abilities come from, then BLU can be another special case because of where their power and abilities come from. It was simply pointing out that not every job needs to have the exact same requirements as every other job.


    Quote Originally Posted by Duelle View Post
    I'm assuming BLU will be unlocked as a lv30 job the way it went for DRK, MCH and AST. That means that the unlock quest will likely involve you equipping the Soul of the Blue Mage and getting a quest tuned for a lv30 BLU to complete and unlock your first job ability. As we saw in unlocking the Heavensward jobs, you equip the crystal and all of a sudden you get 30 levels worth of abilities.
    Yeah, that jumpstart to level 30 does present a problem. I'd love to see BLU start at level 1 with nothing but auto-attack and magic capture and have to build up their whole arsenal of skills from there, but then I really enjoy the early buildup of a class starting from next to nothing. SE seems more interested in pushing everyone to endgame, and rushing or even skipping people past that part. The compromise, if they start at 30, would probably be that BLU learns their primary signature skills from mobs, but only after getting a bunch of other rather generic skills just because they need an arsenal of skills to start off with.
    (1)
    Last edited by Niwashi; 03-18-2016 at 05:24 AM.

  5. #175
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Tanathya View Post
    By their standards, a MNK would be another tank, since they've always had the highest HP pool of them all, and by a very long shot.

    I've always thought about Reprisal being some sort of renamed ability they had in mind for SAM lol!
    FFXI reprisal :


    in FFXI sam had a defensive stance (was added later on) that added counters , and didnt removed 3 eye buff ( 100% evade chance) , it was ok when u grab agro or wanted to tank something
    (1)
    Last edited by Warlyx; 03-18-2016 at 06:25 AM.

  6. #176
    Player
    Tanathya's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    659
    Character
    Selena Schwarz
    World
    Ragnarok
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Warlyx View Post
    FFXI reprisal :


    in FFXI sam had a defensive stance (was added later on) that added counters , and didnt removed 3 eye buff ( 100% evade chance) , it was ok when u grab agro or wanted to tank something
    Quote Originally Posted by Tanathya View Post
    I've always thought about Reprisal being some sort of renamed ability they had in mind for SAM lol!
    Been on FFXI for 12 years, I know what was there. Also, XI's Reprisal was nothing similar to XIV's.
    (0)

  7. #177
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Niwashi View Post
    Yeah, that jumpstart to level 30 does present a problem. I'd love to see BLU start at level 1 with nothing but auto-attack and magic capture and have to build up their whole arsenal of skills from there, but then I really enjoy the early buildup of a class starting from next to nothing. SE seems more interested in pushing everyone to endgame, and rushing or even skipping people past that part. The compromise, if they start at 30, would probably be that BLU learns their primary signature skills from mobs, but only after getting a bunch of other rather generic skills just because they need an arsenal of skills to start off with.
    I actually came up with something to work around that this afternoon.

    Circumstances you have you finding the remains of a BLU along with the already-seen "here's a bunch of level 30 gear for you to use in this quest" deal. You put it on and you're prompted to interact with a door/gate/mural with inlaid jewels (I'd have it require use of Lancet on the door). Instead of working as intended, the door/gate/mural starts draining energy from you, causing the jewels to glow. The entity sealed in this mural starts trying to pull things from your memories and creates phantoms based on them (following my writeup, a giant bee, a beetle, an ochu, a pugil, a wolf, a vulture, and a ziz). As you kill each of these, they are absorbed by you and you gain a new skill as you kill each of the phantoms. After killing all 7 phantoms, the entity sealed inside the door/gate/mural breaks free, it being an Archaeodaemon. You kill it, get the cutscene where you absorb it while saying "your soul is mine!" and you have completed the BLU unlock quest and have to level it to 35 to continue the questline.
    (4)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  8. #178
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    The fact of the matter is beside people that have quoted comments from Yoshi P him self/ Game devs, you guys can guess and view your opinion and thoughts as much as you want but IF the game devs want Blue Mage in this game they will find away and make it happen.

    So to all the people that say "it won't happen it just won't work". Since when was you working for SE? Like I said if they want this JOB in this game they will find a way to make it happen, even if it means taking ideas from a Job in WoW and changing them to work for BLUM (Summoner I'm looking at you, you wannabe poor mans version of a Warlock from WoW).
    (0)

  9. #179
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,494
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Roegadyn_Bear View Post
    Well, I mean, how else was I supposed to respond to baseless assumptions?
    An original thought rather than a conceptualized idea.
    (0)

    http://king.canadane.com

  10. #180
    Player
    Chasely's Avatar
    Join Date
    Feb 2014
    Posts
    401
    Character
    Yawn Alexander
    World
    Behemoth
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by FallenArisen0990 View Post
    Inb4VampiresdontexistinFF.
    Vampires do exist, though. In FFXI, members of the elf race (Elvaan) were cursed to become vampires. You did quests for a few of them. One had you get vials of monster blood to feed on, the other threatened to kill her own brother unless he got her copious amounts of raw animal flesh to devour. I'm sure they existed in other FF games. Those were just the ones I remember specifically.
    (1)

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