DRGs now will reign supreme, 55% critical, feint, weapon throw and gapclosers. MWAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA


DRGs now will reign supreme, 55% critical, feint, weapon throw and gapclosers. MWAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA


I'll just quote myself from the PvP forum...
I agree with OP. If a SMN fails to kill the target with Deathflare, they're finished. Nothing they can do about it because all of their attacks would be on cooldown. What are they supposed to do? spam Ruin II and hope someone will die from it?SMN can do high damages in the match results and people use that as a proof to say the job is OP but SMN dots hardly kill anyone except for the one who got focused by the SMN and eat the follow up Fester-Painflare-Deathflare. All you have to do is Purify and if it's on CD then you just need to pop your self heal such as Second Wind or Recouperate. If you can survive Deathflare the SMN can't do anything about it because all of their reliable attacks are on cooldown and most SMN will stop following you because they'll get killed eventually as people said, SMN has little to no tool to save their life.
For other jobs, if their burst couldn't kill the target, they can use other attacks to finish them off but for SMN if Deathflare didn't kill the target, it's done. I think this nerf is way too overboard. Not only for SMN's offensive skills but they even nerfed the only defensive tool that SMN can rely on, Tri-bind. Now SMN is heading back to their Frontline Secure state: useless.
It's ok to adjust it to make it balanced in general but what they have done is literally made this job a complete trash in PvP.
I'm not sure how many of these people actually played SMN in The Feast, but it's not like we could just spam Deathflare non stop. The particular burst they've tried to stop was very specific and could only be accessed two or three times max in most matches, less when your Aetherflow ruined.
Yet their response is to destroy pretty much every SMN ability. Best thing about The Feast so far was it was fun, now I feel useless (win or lose) so the fun element has been sucked out of it a bit for me.


Is there a reward for players who do high total damage at the end of the matches or something? Does it matter if SMN can do 200k damages on the match results? The numbers are high because of DoTs but it's not like SMN actually killed everybody on the map with Bane. It doesn't make sense to nerf SMN dots just because of some people saw the match results and get angry about them.
What are summoners going to do now?
cry on the forums , blm will pass u some tissues left now that they dont need it anymore :P
I loved my summoner but I can always play other jobs in the Feast.
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